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Aug 23, 2010 | 7:54 AM EDT

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Author Comments


I made this game as the 18th run of the rather excellent 48 hour game creation competion Ludum Dare.

This means that all the art/code/sound was all made by me, within a strict 48 hour timeframe. I'm really happy with the level of polish I managed to achieve in the time, and I really hope you enjoy it.

edit: If you're having problems getting back up, this video should show you what you're missing.: tch?v=meKITP12Dsc

Apologies for not making it more obvious.

Jonathan Whiting



Rated 0.5 / 5 stars

Bug killed the game

If you kill the first guy that has to push you back up, the game cannot be completed. Such a game-breaking bug means I can't really give this game anything else.


Rated 5 / 5 stars

Somewhat interesting

But a bit repetitive at the end. I never really felt challenged by it and getting up was surprisingly easy. If, perhaps, there were sections where I didn't have a weapon and had to use enemy lasers, or there were attacks that did actual damage, it would be sufficiently challenging. Still, considering that it was made in 48 hours, I can't really complain that you didn't add more stuff. It's good for what it is.

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Rated 5 / 5 stars

Last stand blooper!

I find it hilarious that these guys can kill each other without me even firing a shot. I dodge one laser, it bounces, and half a minute later, 4 other guys are dead. XD


Rated 3 / 5 stars

Inventive, but needed a little better level design

Not the first time we have seen a game based on NEEDING the enemy to shoot you, but still inventive.

Needs work.

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Rated 4 / 5 stars


but... getting up can be made impossible, and by simply killing an enemy, as most people WOULD do. apparantly, as the video makes it seem, you NEED one of the people alive to continue up. but, naturally, I killed them going down, and now cannot proceed with the game.