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Credits & Info

Aug 23, 2010 | 7:54 AM EDT

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Author Comments


I made this game as the 18th run of the rather excellent 48 hour game creation competion Ludum Dare.

This means that all the art/code/sound was all made by me, within a strict 48 hour timeframe. I'm really happy with the level of polish I managed to achieve in the time, and I really hope you enjoy it.

edit: If you're having problems getting back up, this video should show you what you're missing.: tch?v=meKITP12Dsc

Apologies for not making it more obvious.

Jonathan Whiting



Rated 2.5 / 5 stars


It makes me mad that you can't get a perfect because the enemies kill themselves.

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Rated 3 / 5 stars


bullets get stuck and get transported with you if you switch screens up or down...


Rated 5 / 5 stars


If you don't agree with me you probably haven't bothered trying to finish the game.


Rated 4.5 / 5 stars


It's a clever idea, storyline (in it's simplicity) and level design.

Is it worth trying to get it "perfect"? I mean in a game sense, not in the real world sense... ;)

MrPiglet responds:

The cutscenes change in a minor way if you manage it, I'm afraid there's no grand alternative 'good' ending.

Huuuuuge props to anyone that makes it though, I've been trying it myself, and whilst I've managed to hit the bottom without killing, going back up is brutal. I'd absolutely love for someone to record a video of a perfect (or heck, even just very good) run.


Rated 1.5 / 5 stars

far farout of context.

it's nice for a 48-hour project.. but why is it on the front page? i assumed the front page was based on overall game quality.. not "game quality given that etc."

my rating to you is based on its front page status.

if this were a 48-hour project flash game website, then my rating would be higher.

MrPiglet responds:

I didn't choose to put it up there, but whatever, I don't want special dispensation for making it quickly either.

What would you have liked me to have done better? (so that next time I can make something more worthy :)