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Credits & Info

Aug 23, 2010 | 7:54 AM EDT

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Author Comments


I made this game as the 18th run of the rather excellent 48 hour game creation competion Ludum Dare.

This means that all the art/code/sound was all made by me, within a strict 48 hour timeframe. I'm really happy with the level of polish I managed to achieve in the time, and I really hope you enjoy it.

edit: If you're having problems getting back up, this video should show you what you're missing.: tch?v=meKITP12Dsc

Apologies for not making it more obvious.

Jonathan Whiting



Rated 4 / 5 stars


It was enjoyable to play and very original, took me a while to realise laser things didn't kill me...


Rated 4 / 5 stars

Fun, but found a glitch.

A solid classic shooter homage with an interesting damage and hp system. You won't find classic games that bounce enemies and fire back at you, but I noticed a glitch.

When I stood against a reflector wall and shot, the beam got stuck in the wwall and made this god-awful noise that forced me to stop playing.

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Rated 4.5 / 5 stars

very atariish

the sounds the graphics and the animation of him ducking before shooting is as oldschool as you can get , it feels like you are playing on atari


Rated 4 / 5 stars

I have NEVER seen a game like this before.

The graphics, music, and sound were minimal at best...which I felt was fitting all things considered. I <3 retro gaming.

Gameplay was extraordinarily fluid but PRECISE and the puzzle aspect to it was's one thing making it the bottom while trying to follow mission instructions to kill EVERYONE. Getting back out though and finding that you need to do the exact opposite.... kind of cracked me up a little bit.

Not really much else to say since there wasn't much of a game to review. All in all though, very, very well done.

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Rated 4.5 / 5 stars

weird and fun

took me a few seconds to notice that oh why do the lasers bou....oh thats how i go back up lolz