Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.96 / 5.00 8,937 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,261 ViewsLog in to save your medals! Don't have an account? Create one for free!
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This commentary isn't a lie. Promise.
A voice is trying to guide you to safety but can you trust it?
Things may not be what they seem to be.
Journey through 30 levels and escape from the cage.
There are 2 real endings and 1 fake.
To get the best ending (2/2) you don't have to replay the whole game.
Game saves your progress, but make sure you don't hit 'Restart' accidentally.
Game by Kyle Pulver of IGF-nominee Snapshot.
Flash version produced by Miroslav Malesevic of Eversion.
Music by Alec Holowka of Aquaria and Infinite Ammo.
Enjoy and please let me know what you think!
Reviews
Rated 5 / 5 stars August 20, 2010
I got the same problem
In the last room, there was no orange block. Despite this, I still beat the level. I thought it was by design that there was no orange block in the last room. The way you do it is you jump over the spike pit, start to fall in, and then shoot the spike at the wall. after it shoots, move to the side. You should land on the side of the pit, but because your clone doesn't get the same air time as you when you shoot a spike, it will fall in and die. It took a bit of thought, but I think it's better without the orange block because that makes it harder.
Rated 5 / 5 stars August 20, 2010
Awesome Job
The gameplay and simpliticy made it amazing, and puzzles were ACTUALLY puzzling. Great Job.
Rated 5 / 5 stars August 20, 2010
ohh man
I thought that the "DONT" in "DON'T have to replay the whole game."
was like a lie, like in the game D: but it was cool to play it twice great job!
Rated 4.5 / 5 stars August 20, 2010
Odd ..... and Great
Really liked this game. It took me a hell of a time to find the ending no 2 - but I did it, and I´m proud. But.... I WAN´T MY MEDALS!!!
By the way; make more games!
Rated 4.5 / 5 stars August 20, 2010
Awesome
That dark-self battle at the end was a stroke of genius.
Seriously, that was just awesome.
All in all a really well-put-together game. Nicely polished mechanics, and really well-done level design. I wish the shadow had played a little more with your trust. There was only one part where she decided to tell you the truth, right? There wasn't really any point at which I wasn't really sure if I should be trusting her or not.