Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.85 / 5.00 36,569 ViewsRagnarok Online Jigsaw
Did you play Ragnarok Online? Do you like that game?
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This commentary isn't a lie. Promise.
A voice is trying to guide you to safety but can you trust it?
Things may not be what they seem to be.
Journey through 30 levels and escape from the cage.
There are 2 real endings and 1 fake.
To get the best ending (2/2) you don't have to replay the whole game.
Game saves your progress, but make sure you don't hit 'Restart' accidentally.
Game by Kyle Pulver of IGF-nominee Snapshot.
Flash version produced by Miroslav Malesevic of Eversion.
Music by Alec Holowka of Aquaria and Infinite Ammo.
Enjoy and please let me know what you think!
Reviews
Rated 5 / 5 stars August 21, 2010
Amazing game...
This game is one of the best platformers I've played to date, and, WTF O_O It's 7.8 KB?
Rated 5 / 5 stars August 21, 2010
depection
this game so far has mindfcuked my brain, can someone help me get past deception?????????????
Rated 5 / 5 stars August 21, 2010
loved it!
At first i believed:)). So cool and original!
Rated 4.5 / 5 stars August 21, 2010
interesting
I like this game, mainly the way how I was being lied to. But when one is being consistently lied to, they are in actuality telling the truth. When you know it is a lie, you know the truth. What I suggestion for the next game would be inconsistent lies that keep players on their toes :)
Rated 5 / 5 stars August 21, 2010
Creativity at its best
Playing a lot of these super frustrating precise jumped filled platformers on Newgrounds that doesn't try to innovate too much made me think that platformers and difficulty doesn't mix well. That's where I was wrong. Creative difficulty seem to provide a much better sense of accomplishment and depth compared to difficulty that tests a human reflex etc. This is where the game succeeded. From beginning to the 2 endings, it never fails to provide a sense of "oh~" when you figure out the puzzle by thinking outside of the box. Especially in the 2nd ending is where I felt this the most. When I fired a spike to the right side to see if I was supposed to jump into the little hole, much to my dismay, the spike failed to penetrate the black wall. However, I did quickly notice that the shadow does not fire with me. Then I proceeded to beat the game for the second ending. That is pure creative difficulty that isn't impossible as long as you give it a thought, and that is where the game really really shines. Those being said, I give this a full perfect score. Bravo