The Portal: 1
- Score:
- rated 3.18 / 5 stars
- Views:
- 39,446 Views
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- Genre:
- Adventure - Point 'n Click
- portal
- click
- point
- escapegame
Credits & Info
- Uploaded
- Aug 18, 2010 | 5:48 AM EDT
- File Info
- Game
- 1.5 mb
Author Comments
This game was inspired by the game "Submachine".
All you have to do is keep clicking your mouse.
Click on the edge of the screen to move.
You might take a paper and a pen to take some notes if you need.
Reviews
Rated 5 / 5 stars May 26, 2012
Yay! :D Please make a second one!! :'(
~Alice
Rated 4.5 / 5 stars October 23, 2011
Too hard without walkthrough
It was pretty amusing. It's true, it has the style of the Submachine series.
But it's too hard to solve without looking at the walkthrough. For example, I think it's impossible to guess that you have to use the crowbar on the label and the wall, or that there's a blue wire right there (it should be drawn so you know you must zoom it in), or the order for wires (come on, they're just wires, they could be anywhere!). So I'll give it only 9.
Other than that, a pretty good game. It's fun to play, with the "Dim lights" feature enabled.
Rated 2.5 / 5 stars August 18, 2010
A good start, but the puzzles could use some work
I think that you've done a good job establishing the atmosphere, I like that. The thing that really hurts this game though is the arbitrary steps in some of the puzzles and locations of items. The first item you collect is hidden, but there is at least a little bit of the object visible to clue the player in where to click. That kind of thing, I don't have a problem with. What frustrates me as a player is when objects are hidden on screens only accessible by small, invisible hotspots. In some cases, the object is right in front of the player, in line of sight, but is invisible until they click on some arbitrary spot on the screen.
The thing that bothers me the most, however, is when objects/hints are hidden on completely invisible screens (meaning that the cursor doesn't even change when you scroll over the hotspot). These are situations where the player needs to inexplicably know to use object X on an unmarked point on an otherwise unremarkable screen. I don't mind object puzzles like using the screwdriver, those make sense and give the player enough guidance to know "hey, this thing over here could be important." The uses of the crowbar (steps 14 and 17 in the walkthrough, 14 mostly) simply ask for too much of a leap of intuition. One last issue I had (although a comparatively small one) was that for a game that pretty much REQUIRES a walkthrough, the only way to access it, unless I just missed something, is to reload the game and open it from the main menu (and then start the game over). This can be a problem, especially if someone gets near the end of the game before getting stuck. A link to the walkthrough in the author comments section or a button within the game itself would fix this issue up.
I don't want to sound like I'm just pissing all over your work, I really do think it has a lot of potential, and a lot of these issues aren't irreparable. Hope this helped some.
Rated 5 / 5 stars August 18, 2010
im still playing but it took me 2 hours 2 get out
im still playing but it took me 2 hours 2 get out
Rated 3.5 / 5 stars August 18, 2010
wtf
it loooks good and im sure im doing something wrong but i can do anythig other thatn turn around and look at some cushions. nice BGmusic though
The walkthrough is avaliable now! :D