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BloodySugar Combat Jewels

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This game is based on our Bloody Sugar web comic series (BloodySugar.com). For those who love our Gem Swap - Jewels game, you'll really dig this new Combat Jewels. It's an adventure puzzle game where you play as Bette. You will be fighting your way through the various monsters encounter on the map to ulimately reach Bloody Sugar's castle. While fighting the monsters, Bette will lose pieces of her clothing as her health goes low. Bloody Sugar strips each time you beat her minions. You will ultimately fight Bloody Sugar nude, and if you win, you'll get rewarded with a winning artwork! We've spent many months developing this game. It's packed with tons of graphics, music, and sound!

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An interesting spin on the Bejeweled game, although contrary to what is advertised in the description this is only a demo. Aside from the ending this is only mentioned near the version number on the main menu. Disappointing that it's only a demo, but despite that there is some nudity to see. It's pretty fun, but it could be a lot better.

The biggest thing this game needs is the monsters stripping as their health goes lower, especially because it'd go right with Bette stripping as her health goes lower. The monsters may not have much clothing but it could still be removed in stages by gradually becoming more ripped and torn off. The Harpy and Mermaid have no clothes, but could either have feathers and scales covering them respectively and gradually lose those instead, or could be given some minimal clothing like the other monsters. I mean the monsters are supposed to look sexy and this is supposed to be an erotic stripping game right? So that was a big opportunity missed there.

Monster/Villain Encounters: You face the Succubus monster twice, so a different monster would've been better for one of those encounters. In fact even in this demo there's always one monster that you don't get to face per playthrough, so instead of facing two Succubi we should get to face all different monsters each playthrough. Even if that isn't possible for the full game, facing a different monster should always get priority over repeats. Also, sometimes the villain Bloody Sugar says the same exact things as she has already said before, and sometimes things that don't make much sense at the time. It'd be better if she always said something different and that makes sense at the time. "Uh oh! Somebody is coming to get me!" only makes sense as the first thing to say, while "This is getting exciting!" and "She's a stubborn one! But it's not over yet!" make more sense later.

Battle System: There seems to be a system in place to prevent unwinnable scenarios so that's good (and probably needed). It's also good that when you run out of time you just lose a little bit of health instead of failing instantly. Clearing the pink capsules barely seems to damage you at all either, but that's just as well because you usually have to clear them at some point. Same with the gems that monsters are weak to, so the strength and weakness system actually doesn't matter that much. Even the later levels are pretty easy, however the shorter amount of time before you get hurt can be a little unfun, annoying or penalizing. Of course the full game has more levels in which there's probably even less time, so they might actually be hard in addition to those other things. Sometimes there's only 1 possible correct move to make, and the higher the level you're on, the faster you'll keep getting hurt just for not being able to find it. For those reasons, that's why an optional hint system could make the game more enjoyable, but with restrictions of course. For example you'd have to get hurt a few (maybe 3 or 4) times in a row, or a certain amount of time would have to by without making a correct move, in order for a one hint button to appear. Or there could always be a button to get a hint, but each time you click it you'd lose a few attacks worth of health.

I'll spare you the usual complaints and skip right into it.

when your taking damage you cant interact with tiles temporarily which eats up valuable time, other than that the puzzles are ok but that's it, only ok.

the game isn't bad, just that its a demo and its rather short while also not being astounding. another thing lost in a sea of similar games.

this is an excellent game and there should be more made

Sadly only a demo.

But aside from it was great. : )

The illustrations were amazing, even as a chick I was able to fully appreciate them.
Even the game play was fairly interesting, every level came with a new opponent and a new task (connecting certain color jewels as the opponents own personal weakness.)
and I think i saw one or two people say that it was too difficult, which i didn't understand . I felt like it progressively got harder at the perfect speed... enough to keep you interested but enough to where you would get stuck.

Great job!

Although I still would prefer....

...the Puzzle Quest Series or Galactrix. This is a unique take on a tired genre. And I like the art style. Good way to get folks interested in the comic.

Credits & Info

Views
26,382
Faves:
48
Votes
30
Score
3.89 / 5.00

Uploaded
Aug 18, 2010
3:46 AM EDT