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Uploaded
Aug 17, 2010 | 1:13 PM EDT
  • Daily Feature August 18, 2010

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Author Comments

You landed on a hostile planet on your mission to save earth.

Quoted from a jayisgames review:
"e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you've reigned it in. "

Controls:
- Left and Right arrow to move (or "A" and "D" keys)
- Hold and Release Down arrow to jump (or "S" key)

Reviews


SiphirusSiphirus

Rated 4.5 / 5 stars

Unique!

The game was smooth looking and flowed flawlessly. The music added the perfect mystery the game needed, and the original combat made all the difference.

However... the first half of the game seemed like a tutorial to me. One enemy, or one simple challenge levels made it seem like it was leading up to something a little more. I understand that you weren't supposed to make it to the getaway ship at the end (right?), but the emotionless way the guy who's been helping you the whole game tells you that he just marooned you on silly puddy planet with angry, laser beam equipped, spaceships with a giant nuclear warhead set to explode in 10 seconds kinda ruins the feel of it. If he'd had some sincere sounding apologies it would have set the mood a little better.

Great game 4/5 9/10 unique gameplay ftw! cheers



Kamelion2Kamelion2

Rated 4 / 5 stars

Very nice game...but one level more or less....

I seriously enjoyed this game from all perspectives, from the art, to the simple controls, and the light music. Even though the story didn't make much sense, it still made for a nice experience. The single level that threw a wrench into the whole experience for me, however, was the wall-jumping bit. I spent thirty minutes trying to get even halfway out, but the mechanics for the wall-jumping itself seem a bit too touchy. My attempts would either fall short with a tiny jump, or end up as another downward slide to the bottom once more. ((All while following the advice of the "help" section.)) Still, overall, I'd give this game an 8/10, 5/5.
-1 for rather thin plotline
-1 for difficulty of wall-jumping level


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zombienuggetzombienugget

Rated 0 / 5 stars

this sucks

whenever i try to attack the enemies i always angle of and get hit by there laser, hint add a gun don't make jumping the attack



MaximillionysisMaximillionysis

Rated 5 / 5 stars

Wow...

I focussed until I beat this game... The ending kind of sucked, though... It was good none the less...



RickyTheFishRickyTheFish

Rated 3 / 5 stars

Not bad

The game itself was okay; I couldn't find any bugs or glitches, other than the times when the game lagged and either my controls froze or I would continue in one direction... I attribute this to my Firefox lag, and not the game. I did have a few problems with it, though... practically no story. "Land on a planet, try to get off." Why are the ships trying to kill me?

Also, a huge complaint of mine is someone putting his name over and over in the credits. "Story: Jonas Richner. Programming: Jonas Richner. Writing: Jonas Richner." Do you REALLY have to stroke your ego that hard? Just say that the game was made by you and we'll get it. Give credit to the people that did the stuff they did, but there is absolutely no reason to put your own name in the credits 10 times. Be proud of your work, but don't be arrogant about it.

My main complaint about this game is the wall-jumping levels; in a rather artistic and surreal game, these levels actually required concentration, timing, and skill... normally, that's not a problem, but you don't want to shift a game's paradigm suddenly, and then go right back to normal. It just seems a little unfair to the player to pull them out of the environment they had become accustomed to, only to one level later put them back in that same environment.

It was a fun game overall, but the story and protagonist could use work. I mean, the protagonist is a little saucer thing? If you had made it a person, even a stick figure, it would have at least given the player something to identify with. Instead, we're stuck with this little... dome saucer thing.


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