- Score:
- rated 4.33 / 5 stars
- Views:
- 288,707 Views
- Share Links:
- Genre:
- Action - Platformer - Other
- robot
- terrain
- atmosphere
- deformation
Credits & Info
- Uploaded
- Aug 17, 2010 | 1:13 PM EDT
- File Info
- Game
- 3.6 mb
- Daily Feature August 18, 2010
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Author Comments
You landed on a hostile planet on your mission to save earth.
Quoted from a jayisgames review:
"e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you've reigned it in. "
Controls:
- Left and Right arrow to move (or "A" and "D" keys)
- Hold and Release Down arrow to jump (or "S" key)
Reviews
Rated 5 / 5 stars August 17, 2010
Wow...
I focussed until I beat this game... The ending kind of sucked, though... It was good none the less...
Rated 3 / 5 stars August 17, 2010
Not bad
The game itself was okay; I couldn't find any bugs or glitches, other than the times when the game lagged and either my controls froze or I would continue in one direction... I attribute this to my Firefox lag, and not the game. I did have a few problems with it, though... practically no story. "Land on a planet, try to get off." Why are the ships trying to kill me?
Also, a huge complaint of mine is someone putting his name over and over in the credits. "Story: Jonas Richner. Programming: Jonas Richner. Writing: Jonas Richner." Do you REALLY have to stroke your ego that hard? Just say that the game was made by you and we'll get it. Give credit to the people that did the stuff they did, but there is absolutely no reason to put your own name in the credits 10 times. Be proud of your work, but don't be arrogant about it.
My main complaint about this game is the wall-jumping levels; in a rather artistic and surreal game, these levels actually required concentration, timing, and skill... normally, that's not a problem, but you don't want to shift a game's paradigm suddenly, and then go right back to normal. It just seems a little unfair to the player to pull them out of the environment they had become accustomed to, only to one level later put them back in that same environment.
It was a fun game overall, but the story and protagonist could use work. I mean, the protagonist is a little saucer thing? If you had made it a person, even a stick figure, it would have at least given the player something to identify with. Instead, we're stuck with this little... dome saucer thing.
Rated 5 / 5 stars August 17, 2010
A very good game!
This is just an amazing game. One of the best flash games I've ever played.
Rated 5 / 5 stars August 17, 2010
Stunning
It's a fantastic game. I really enjoyed the changing of colors which also added the different layers of piano work. The game play wasn't very hard to pick up on. 18G was the hardest level for me. I couldn't quite get the wall shot down. The first time though I thought maybe there was a different end to the story, but I played the game again and there is no possible way to get to the ship :' ( that made me sad. Amazing game keep up the great work!!
Rated 5 / 5 stars August 17, 2010
Awesome quality
An extraordinary game, no doubt. Perfect atmosphere, the art and desogn are fitting, simple yet original gameplay, grandious ideas and of course superb music.
The only thing that could get improved is the variety of gamplay options. Try to build up some tense with that ideas. Try to give the enemy a face in the future version. Don't you dare offering a upgrade system in a future version, that would ruin the concept.