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rated 4.33 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 17, 2010 | 1:13 PM EDT

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Author Comments

You landed on a hostile planet on your mission to save earth.

Quoted from a jayisgames review:
"e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you've reigned it in. "

- Left and Right arrow to move (or "A" and "D" keys)
- Hold and Release Down arrow to jump (or "S" key)



Rated 5 / 5 stars


what could of possibly have gave u this idea?


Rated 4 / 5 stars

Nicely done

The gameplay worked well, and while hard at certain points until I got my head round what to do, it kept me playing until the end. Particularly atmosphere and music, if a little bit repetative at times.


Rated 4 / 5 stars

Interesting game

I shiver at the thought of writing all that code for the physics to work properly. It worked great. Though attacking was a bit difficult to do at times, for the most part it was good. The game did feel a bit empty though.

The story was very basic and unimaginative really. I knew that there was going to be some "the director is evil" thing going to happen right off the bat. I felt like there could've been more done with the story, rather than just falling into the same plot twist many games have done the past year. I wondered why an alien race would use the ionizing radiation symbol created by humans, or why they were mad at us in the first place. Was there some war that went on? How did we know about the E7 bomb? I would've like for that to be explored. I'm glad you didn't rather than just giving me some boring exposition text scroll though.

As I said, the attack for the most part was good. Once I got the hang of things, I was crushing baddies left and right. It seemed that I was only destroying the same 3 baddies though. More variety would've been nice.

The music sounded like it was on a very short loop, and got old quickly. Other than that it was great quality and sounded nice.

Graphics are nice, but something about the bottom of the craft bugged me. It didn't seem all that real, if that makes sense. The glowing light didn't seem to be glowing. It looked just like a gradient color thrown on in there. Maybe if you had made the craft a movie clip and made the light pulsate with a subtle glow, it wouldn't have bothered me as much. The lasers are very very basic. I know that the alien homeworld is supposed to be this dark depressing place but the lasers are just weird. I would like for them to be a different color than most of the world.

Even though I have a lot of complaints, I still like this. It was a nice experiment. I would've liked for the story to be a bit more comprehensive and unique, but that is a lot easier said that done. Just remember, variety is the spice of life.

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Rated 3 / 5 stars

too hard

it was a pretty game and all but it was too hard to aim and kill enemies


Rated 5 / 5 stars

Felt pretty Deep...

lovely game, truly cant find fault. wats up with the ruins? any hidden meaning?