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rated 4.33 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 17, 2010 | 1:13 PM EDT
  • Daily Feature August 18, 2010

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Author Comments

You landed on a hostile planet on your mission to save earth.

Quoted from a jayisgames review:
"e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you've reigned it in. "

- Left and Right arrow to move (or "A" and "D" keys)
- Hold and Release Down arrow to jump (or "S" key)



Rated 5 / 5 stars


Crazy physics, i liked the length, it kept the game short and sweet. It wasn't to hard, and was a nice story. the music added to the effect, the whole planet felt springy and it was like i could feel it even tho it obviously wasn't there.
The poem on sacrifice made it seam to have a more meaningful ending. It's games like this one that keep me interested in the experimental section.

I liked the ending, it made you feel worthless, used, frustrated and a little angry. The short, almost unemotional message at the end helped project those feelings as well as the two timers showing the time you have to escape and you inevitable demise. Even when the first 1 runs out, and there was still a little hope left in me even until that last message. Then i just felt lonely and forgoten.

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Rated 4.5 / 5 stars

the music

good game, would like to be able to listen to that ending music on its own, though. and a level select would be nice, some of the levels are ones i'd like to try again differently.


Rated 4.5 / 5 stars

Nice game

Rated it 9, because I like how it ends, you saved the world but not yourself.

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Rated 5 / 5 stars

so good

i love the music i love the game but on the 1st place is music end is little sad....


Rated 3.5 / 5 stars

It was good.

Honestly, it was. It was simple and to the point. The objective of the game is something we all wish, deep down in our hearts, that we all wish to be a part of. To be the person to save the world from absolute destruction and hoping beyond hope that we can manage to get home safely. Ultimately, however, we all know that there's no way we are going home; but we do what we need to do regardless. This game conveyed that, to a certain degree. The downfall of this game is, in my opinion, the end.

You make the bomb fall to the ground and are hoping to escape, so you rush with all of your might and acquired skills back to the ship; only to realize that the ship is gone. They radio in a simple message: We had to leave to escape the bomb before it exploded... And that's it. There's no "We're sorry." or even a "You're a hero to our civilization.". It felt as though those people who were aboard the ship didn't even care about your imminent demise.

Maybe I'm just looking into this too far, but I think that little bit ruined this game for me. It was a nice game, it really was. I enjoyed every second of it, except towards the end when all I could ask myself is when will I get to the bomb, though that feeling left as soon as I saw the titanic size of the bomb and what I had to do to stop it. I really did enjoy this game in the end, but as I said before the ending just ruined it. I'm not sure if there's a way you can make it to the ship, and if you can let me know, but from what I experienced I can say this game, in the end, was a slight letdown.

I would have gladly tried over and over to make it to the ship, but for lack of a replay level feature I wasn't about to go through the entire game again just to try.

Graphics: Simple and clean. 10
Controls: Simple as well. 10
Objective: Beautiful. 10
Story: Would have been perfect if not for what I said above. 7.
Music: 10

Points were taken off for lack of a replay level feature as well, which brings the total review to a 7/10. This was a great experience, and I hope to see your skills with the dialogue improve with time.

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