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rated 4.33 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 17, 2010 | 1:13 PM EDT
  • Daily Feature August 18, 2010

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Author Comments

You landed on a hostile planet on your mission to save earth.

Quoted from a jayisgames review:
"e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you've reigned it in. "

- Left and Right arrow to move (or "A" and "D" keys)
- Hold and Release Down arrow to jump (or "S" key)



Rated 5 / 5 stars

... Wow.

I started this game expecting it to be just another shoot-em-up aliens-are-evil bluh-bluh-bluh. I didn't expect this would be a physics based... I guess platformer would be the term. It took me a while to get the hang of the controls, and the concept of using trampoline physics to take out air-based enemies struck me as odd. But after a few levels, I started to really enjoy it. It was challenging, and it was new. I've never seen a game like this, so great work coming up with that idea. Hell, throw in a few more levels, and I would quite happily pay ten bucks for this on Steam.

The ending once again defied my expectations. The level where you destroy the bomb was just perfect. The sheer sense of scale, you some glowy dot on the screen next to a giant red monolith, was nothing short of amazing.

The very last level, which I won't go into much detail about for fear of spoilers, was perfect. I was stunned for a few moments afterwords. That was fantastic, and I applaud you.

My one nitpick is this: Do the enemies have to be so... phallic? Nothing compounds frustration like being unable to defeat a giant, floating... well, you know.

Amazing art. Just enough details without being too simplistic or too overly detailed. The ruins were something I would have liked to have seen explored more. You see them at the start of the game and then oh, they disappear forever. But as the game pressed on, and the background changed, you really started to get a feel for the planet you were on. You start imagining what the rest of the world must be like, once you get past all those automated war drones. I honestly felt a little twinge of guilt when I knocked the bomb over.

Great job, guys. This game was fantastic.

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Rated 4 / 5 stars


8 stars. Different game, enjoyable. Got a bit boring after awhile, since you keep doing the same thing over and over. Level 18, with the wall climbing, almost made me give up.

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Rated 5 / 5 stars


(Round of applause)
The only thing i would i would like is a level select, harder levels, and a longer game. not to long though, it ruins the replay value of the game.

other wise, FANTASTIC game.

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Rated 1.5 / 5 stars

Lousy ending

Why round off a nice game with a lousy ending?


Rated 5 / 5 stars


An excellent balance of art and gameplay that many big budget companies fail to do time and time again. Although the premise is different it reminds me greatly of games like Flower or Flow for the PS3 and I would honestly purchase this should you ever develop a console or PC version provided it had a few more levels of course!
I can see massive potential for even a co-op mode with the amazing original physics of the ground and that's the one thing that stands out above all else. Whenever I feel a genre has become stagnant with sequels and copies (Yes I'm looking at you FPS), something like this comes along which restores my faith in human creativity.