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** V2.06 fixes control lag issues. Also go play my other games because they'll be fixed too
UP- enter door
DOWN- crouch/activate item
M- toggle music
R- restart level
ESC- quit level
CONTROLS ARE NOW COMPLETELY CUSTOMIZABLE IN THE RIGHT CLICK MENU
WARNING- GAME IS HAAARD
Also, I will probably adjust the speed run medal and add a "collect all idols" medal once I verify how many there are
This game is a great sequel.
Although it was extremely difficult, I like all of the new enemies and traps, and I like that you don't need gems to open a door anymore. Next game I would like to see:
Horus-style guards (to match the Anubis guards)
Insanely hard to kill bosses (Giant Anubis Guard, Pharaoh, Giant Sphinx)
But maybe in some stage i feel too hard . But overall great sequel :)
Haha, effing ACE!
Difficult but great concept - I'd love to see a post-apoc-themed one.
E and T
Great game... but what's with the editor mode when we press E?
I created an account just to give my feedback for what a challenging fun game this is. To be fair, it IS a tad bit hard. This is coming from a person who beat battletoads. I don't think it's necessary to have easy/normal/hard modes. What's the point of playing a trivial game without any difficulty?
The whole point in games is to be challenged and exercise skill, dexterity and reflexes. The author creatively made a wonderful game like this available. I find many games to be too easy, and unsatisfying because players just go through the motions. This is what's missing in games nowadays.
I liked how the character enters different rooms for each quest. It would be nice to have some variety in what he can do with the gems, and some boss fights would be nice. It may also be nice to have a weapon. One-shot game play is fine (eg., can't get hit - I think it's absurd to have health points)
Keep the good work up!
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
The most mixed MMA-simulator ever!
Fighting Puzzle! Defeat the enemy using your brain!
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