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** V1.04 fixes control lag
Arrows/WSAD - move and jump
1,2,3,4,5,6 or mouse wheel - change weapons
Jump in mid-air to double jump
R - reload
M - toggle music
Credit to ThinXIII for the menu art. If he friends me I'll credit him :(
love this game but...
I thought it would be a shooting horror but like anubis, still great, just would like travel through levels, hard as heck, but that's makes it fun too
great game but it lags...
as i started playing it, i thinked its a game where i can walk around in a world and not only in a house where the enemys spawns. the double jump is a good idea. why not adding upgrades like a weapon upgrade for making more damage or so in the boxes (the boxes must then desroyeble, of course), its only a idea from me, like the idea to start with a NPC with a weapon, too, that you can help or something to distract the enemys from you so you can set traps or refresh (a slow regenerate abillity would be helpfull). wheres the shop in this game? and why a pause button (like "P") exist not?
"the lag bug is not really a bug"
what happens is, and with many many other games like this one, is that the shooting takes priority over everything and is the only action that is enforced while you're doing it, meaning that if you didn't start to moce just before or after the shot sequence ended (meaning every single click you made before moving) the character will not respond to another command, this means that if you pressed left shot 5 times, until the 5th shot is actualy shot, you won't be able to change directions, no, imagine that but with 10+, 20+,30+, you just won't move until you stop shooting, it can be called a bug, but it's more like lack of programing, the game itself, graphics and the whole thing are good, but that error just takes away a lot from the game, of course, this can also mean that the game is a bit too heavy... but I doubt it, I was just at lvl 5 and it was happening since lvl 2, well, if you have a much faster computer than mine then it's possible this won't interfere as much, thing is, mine ain't that slow to begin with.
I liked it a lot...
But there is one thing it needs, that all WASD/mouse flash shooters need... Auto-pause when the mouse strays out of the window. I died repeatedly to accidentally clicking outside of the window and getting mobbed and murdered before I could even move again.
Other than that, excellent game. Love the music, graphics, and gameplay. Good stuff!
Loved this game! Will be even more awesome when it is completed / has more chapters!! I quite liked the menu art too.
The difficulty is perfect - quite challenging, but doesn't feel impossible: hint to those having difficulty: don't stand still, pick a weapon & max it, on each level find somewhere high up you can double jump between (think of it as the high ground with an escape route...). I got to level 4 with maxed revolvers before really needing anything heavier, and still think they beat most of the other unmaxxed weapons (lol - but I hate slow fire rate/reload weapons!) To be fair I did finish (fail?) using a fully upgraded rail gun (boom! headshot!) and didn't try all the weapons fully upgraded. LOL! I just noticed there is a difficulty setting on the title screen!
For those of you keen for a storyline: I think there is the beginning of storyline, but because the game abruptly ends when you reach level 7, there is only enough exposition to hint at a much richer back-story.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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