Hey folks. First I want to apologize in advance for the lack of a preloader as well as the slowdown the game experiences toward the end. The first and second, mostly the second, are due to my inexperience with programming actionscript 2. My buddy (timetangents) and I have done everything possible to streamline this game but it still chugs harder than a freshman frat-boy on cinco-de-mayo. As far as the preloader is concerned, our game does not much appreciate us using more than a single frame or a single scene on the stage. We're not sure what to do, so if you have an idea feel free to shoot me a message.
This game is a prototype of an idea my buddy and I had. The character and story itself came together after a late night hanging out with our local gamers guild. However more important were the challenges we presented ourselves with. With this game we wanted to do two things. First we wanted to create a fun game without expecting the player to react with violence. Second we wanted to challenge the idea that social games have to be easy. I remember playing the games we now remember fondly as being "Nintendo hard." I miss those games, so when we started working that was the standard we aspired too.
I wanna thank you for playing this game. I really hope you enjoyed it, and please... forgive our dust. - Isham