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A Prisoner bus is being attacked by local group of gangsters in downtown. Your mission is to protect the prisoner bus from all types of assaults until the reinforcement arrives.
~ Use Mouse to aim & Left click to shoot.
~ Press R to reload.
~ Press 1 2 3 4 to switch guns.
this game is so cool !
Nice try, but falls short
This game isn't really that bad, but it is far from great. This game is fun....at first. But enjoyment quickly deminishes after about round five or so as you begin to notice the flaws and have no new guns to play with. Overall not a bad attempt, but it definately doesn't live up to its potential.
Fact of the matter is, there is much that can be improved on in terms of gameplay and interface.
1) The enemies are invulnerable while moving which forces you to take damage because you are unable to kill them before they start fireing
2) Costs are not displayed in the upgrades screen which makes it difficult to plan out the spending/saving of points to get better weapons
3)The MP5 is only single shot....its a sub machine gun, the only reason I got it was because I was expecting full auto, or at least burst fire...without that it isn't much of an improvement over the pistol and certainly not worth its heafty price tag
4)The new guns are WAY to expensive. Between keeping the bus repaired, the guard healed, and my pistol ammo supplied, I had gone through over 10 waves before I was able to afford the MP5.....I didn't feel like there was any real reward ofter beating a level because most of the points were already spoken for.
5)The guard should actually do something beyond just sit there and gradually die. He has a gun, why is he not using it? What is the real point to having him in the game? All he does is suck up your points as you have to constantly heal him.
6)The music could be better. It doesn't even start when the level does. It popps on part way through the level, plays for a bit, then stops which is somewhat distracting. The short loop between levels also gets old fast....a longer, more varried loop wouldn't be as noticable or annoying.
7)Last, and least, there is no auto reload. In most games in this style, trying to shoot after your clip is empty would result in reloading instead of shooting. Not here, you actually have to push the R key otherwise you won't shoot. It is small, but it does make a difference as the player might not be keeping an eye on their ammo as they are too busy shooting people. Having them reload instead of shooting an empty gun allows them to recover from their mistake more gracefully....you could try implementing a cost for reloading from 0 rounds as well...perhapse increase the reload time slighty to corrispond with chambering the first round.
Now the negatives are out of the way, there are some things that you did execute fairly well.
1) The graphics were actually pretty good. Not great, but definately not bad. I'd say better than average at least.
2) Headshots actually work. In a lot of games like this one it doesn't really matter where you shoot the enemies, they take the same damage. It was refreshing to see that you did take the time to code in headshots. The additional animations for head shot kills was nice touch as well.
3) The controls are simple and easy to understand. There is no need for a long explination, you can just jump in and play.
4) The ability to call in air support is nice, but a cool down period after summoning the chopper would have made that feature a bit better as it adds a shadow cost to employing it and would prevent the player from accidentally sending the chopper away by hitting the A key while it was still there (it takes a few seconds for it to arrive and thus summoning it again makes it go away for those few seconds)
Over all, it was a nice try, but from what I can see there are more flaws than there are positives. Take the criticisms and learn from them so you can come back with something truly awesome to offer....you do have the potential.
bla bla bla...too many ask !
I Agree with what Adranus said. It's nearly impossible to get a new weapons because, you have to wait for the enemies to stop moving to kill them and by the time you get to headshot them while they stop moving, they already had the time to shoot the bus AND the guard. So you have to repair the bus, heal the guard, buy ammo without even knowing how much will it cost and not having the time to collect money to buy new weapons... so... 2/10
Classic idea, poorly implemented
As other users have already said, the idea of a defensive shooter is a classic, but this particular game implemented it very poorly. The enemies are invincible while moving for no apparent reason, meaning it's impossible to avoid taking damage. Because of this, you have to constantly spend your points repairing the bus and healing the guard, making it way more difficult to buy new weapon than it should be.
No cost is given for anything you can buy; at any given point I have no idea whether I'm very close to being able to afford a new weapon, or if I'm going to have to play a dozen more levels to get there. This is especially annoying since, as already mentioned, you need to continually heal and repair (not to mention buy ammunition for the pistol) with no indication of how much it's going to cost you until after you do it and find out you're back down to 0 points.
Honestly, I'm not even sure what the point of the better weapons is; from what I could tell, a single headshot with any weapon (or at least both the pistol and the MP5, since I had no motivation to play long enough to get the other two guns) kills all of the enemies instantly. And since you can only shoot them once they've stopped moving anyway, it's ridiculously easy to headshot them.
You've got the basis for a fairly enjoyable game, but this needs a LOT of work before it gets there.
sorry, i misclicked. this review should be useless.
classic style arcade shooter. simple controls and easy to follow objectives. like the upgrades and the ability to add health to the bus and the guard.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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