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Click near a critter and drag to guide it. Guide a critter past another critter to grab it and form a chain.
Made for the TIGSource competition: A Game By It's Cover.
Based on a picture drawn by TMKY.net.
Sorry about the MacLeod song. :P
EDIT: I won't respond to all of your comments, but I will say that you guys are awesome. Thanks! ^_^
Dont see why some people complain
It looks like some people are too stupid to understand you can control more than just one chain... coughTezcrocough anyway i though the game was really good and simple
and why is this supposed to be fun?
This is just my sort of game! The art and the animation were entrancing, and the music very soothing. I played once for points and played again just to see how long I could get my critter chain.
I love the jellyfish and kittens
Calming but Pointless
The gameplay in itself is not very entertaining, there is seemingly no point to roaming around collecting orbs for score only. Also when playing I realized that my animal chains would break after getting to a certain length. I'm not sure why, but I felt that this is a major drawback as having a huge chain at the end may be a little bit more gratifying then a higher score. The music from this game is from creeper world which I didn't see credited (just a pet peeve really, i don't really care otherwise) but after reading other comments I find that a lot of players appeal to this game because of the music. The draw-to-move control scheme felt clumsy as the player was a little slow moving. If I were able to move faster and by mouse control I would feel more engaged. If this were implemented along with the longer animal chains then some new mechanics could also be implemented to make the game more interesting. For instance, something to avoid that may break your chain, an enemy, a flying bomb, etc. Also, the length of the chain could provide a point multiplier effect. The more animals, the more points, the more risk from hitting something that breaks your chain. Just some ideas.. Overall it isn't a bad game. I did play until the end without wanting to stop (though anything more and idk) so it serves its purpose, but there is room for improvement for sure.
Very nearly perfect
The only thing I'd suggest is make it possible to just keep playing- provide a randomized course. I could keep playing all day if that were the case. As it is, it can get a few plays from me per week.
Considering the wonderful and simple nature of the game, I'll give it a 9/10 and a 5/5.
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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