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Credits & Info

Uploaded
Aug 7, 2010 | 1:31 PM EDT

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Author Comments

SpaceGate is a vertical scrolling shoot-em-up from BadgerManufacture, inspired by the NES era of shooters such as Astro Warrior and bullet hell games like Xenon 2 and Cave.

Controls

Instructions
Press 'p' or escape to pause
Change the color filter while paused.
Change the volume levels while paused.

Arcade
Arrow keys or w,a,s,d to move or mouse.
Firing is auto.

Survival
Arrow keys to move WASD to aim
Mouse to move arrow keys to aim
Firing is auto.

Features

-Arcade mode similar to Xenon II and survival mode similar to Robotron with randomly generated assets.

-Take control of 5 space stations over 3 difficulty levels.

-Over 25 enemy types including 5 bosses and 5 mini bosses, with different attack formations.

-Frame rate adjuster: press - and + to add or subtract 10 frames to the frame rate during play.

-Mouse navigated gui featuring LCD font.

-Gameboy inspired color screen filter during pause.

-3 powerup types, cannon missile and side.

-Single life survival mode featuring randomly generated assets and map with increasing difficulty.

-Map in between levels scolls to show a preview.

-Health pickups

-1up every 500000 score

-Bonus of 5000 for destroying whole waves

-Monochrome screen mode

-Quit/cancel buttons

I hope that you enjoy playing this game. I have done making it :)

Reviews


RemBrant007RemBrant007

Rated 4 / 5 stars August 25, 2012

I liked it!

The monochrone screen mode was a nice touch for it reminded me of GameBoy and other portables I played as a kid



IronGleetIronGleet

Rated 4.5 / 5 stars August 7, 2010

game added to favorites

my sole suggestion is to use more screen real estate - I have an aversion to too small a playing field... hard on these eyes of mine.


MechBadger responds:

My inspiration was Arcanacra the Japanese shmup which has a screen only 2/3 of the size. Thanks for the good feedback :)


CrackerJack30CrackerJack30

Rated 4 / 5 stars August 7, 2010

Better then I expected

Since I had an Amiga back in the 90ties I played so much vertical 2D Shooter I normally don't stick to this games very long here on NG, but to my pleasant surprise, "Space Gate" was different.

Reminds me of many of the great old Amiga games, and it is a fun to play it. Also, the different modes (Arcade/Survial) and difficulties are expedient and I am sure I play it again, soon. Good game you got there, guys.


MechBadger responds:

Thanks, I had an amiga as well and games like Xenon II, Hybris, Blood Money, X-Out and Menace were definitely inspiration for this game.


TylenolJonesTylenolJones

Rated 4.5 / 5 stars August 7, 2010

Great game

I love playing this! Also the music goes with the game; you picked a good one. Color picking is useful, found red really helpful. Control options are also a useful feature. Only suggestions I have is to make the game bigger and make enemy fire a little more noticeable.


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AvaedanAvaedan

Rated 4 / 5 stars August 7, 2010

Raiden Project

Reminds me of the game I put in the title. Only this one is much harder and -- in some cases -- impossible. I am a fan of these types of games but this is rather difficult just for normal settings.

The main problems that I see (personally) from the game are:

Bosses - Very first boss threw out way too much toward the end (for a first boss, you know?), I know it's suppose to be hard, but for the first stage allow your players to actually get use to the different types of bullets flying at us, not give us 4 moves to dodge. I would think that making it progressively harder via boss would help raise the score I gave you. (I know the different bullets are added at % health of the boss, but it still is frustrating toward the end when you're not playing a shooting game, but a "watch the enemy bullets and dodge them while hoping your shots are hitting the boss" game.

Dodging - Although possible in many scenarios, there were some situations that made me just want to quit. Mostly on the second level with the aircraft that would throw out streams of bullets that didn't separate fast enough for me to bypass. There are a lot of ways where you could improve on this. One is make an anti missile weapon, not something wide or multi-shot even, but allow for situations like the previously mentioned to not occur (at least as often). Also adding a different color (to our ship or bullets) would help with the often chaotic clash of firepower on the screen. Maybe a red ship? Or even let us choose colors from a palette (just like when choosing controls).

I liked the game as a whole, just those couple of elements made the game get old quickly for me. My comments earlier were to the Arcade version, by the way. I never tried survival and didn't replay after dying the first time through.

Good game, just needs some tweaks to make it more suitable and replay worthy.


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