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Credits & Info

Aug 5, 2010 | 6:34 AM EDT
  • Daily 3rd Place August 6, 2010

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Author Comments

The Fog Fall 3 is the next edition in our post-apocalyptic hidden object thriller. As you try to make your escape in your new truck, a mysterious force field throws a wrench into your plans for freedom.

The Fog Fall 3 challenges you to continue your epic journey - there are rumors of a safe haven called Cupertown, if only you can find it....



Rated 4.5 / 5 stars


Love the artwork. And the flagrant Fo3 rip-off. I'd love to have finished it, but I couldn't burn the house or photograph. I had the kerosene, lighter and the camera, I'd done the turbine, and found the picture. Just didn't work. Was that a glitch, or just me being stupid?

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Rated 4.5 / 5 stars

Nice but...

You reused a lot of the stuff from the first two games. At first I thought I was actually playing Fog Fall 2.


Rated 4.5 / 5 stars

fog fall 2?

This is an awesome game! freaky and weird! :) but what happened to fog fall 2? i know i've played it b4 but now i can't find it :/


Rated 4.5 / 5 stars


It's good in it's own way,and quite eerie and mysterious. And is that the base or hideout that was in Fog Fall 1..?
I just had a few questions..did that woman whose house is burned live or whatever? And that Lynch hermit you killed..*shiver*
The game hooks people to it. Pretty much it.

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Rated 4.5 / 5 stars

Great series

I love the Fog Fall games, and all of the pastelgames in general, as I think the art style is fantastic and works brilliantly. My score is really for the series as a whole, as I like the way more and more details are slowly revealed about the world and your character and what type of person they are. I liked the way you can revisit the areas from each previous game as well, it's a clever touch. Am I correct in thinking that the series was somewhat 'inspired' by the Fallout games?

I do agree with others here that there needs to be a simpler way to navigate locations though, as trying to determine how to find the arrow to move you between places and guessing where it will take can be a little frustrating. I imagine that's partly intentional, to get an aspect of mystery and confusion, but at least making on the screen where the different arrows to move you around are might help and still retain the same feel. Still, only a minor point, and looking forward to the next installment!

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