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Uploaded
Aug 2, 2010 | 11:59 PM EDT

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Author Comments

Explore the mind of a man stuck with his memories- only by forgetting the past can he advance.

Hope you enjoy :)
-Danny

Reviews


Zomtrox12Zomtrox12

Rated 4 / 5 stars December 7, 2010

It was a really cool game, but I couldn't win.

-*-SPOILERS-*- (sort of)

At the level shaped like an hourglass I dropped straight down through the middle before climbing up on the side. When I was going back however, there was no way of getting back up through the middle of the level. The only way to get up to the door was by wall jumping one of the sides, which meant that by the time I got to the top, there were more clones on the bottom, and by the time I got to the bottom there were clones int that unreachable part again. Since the clones' movement is based on mine, it means that climbing up to the door will spawn clones faster than I can collect them.

The game is very interesting, and well done, and you really only need to just add a block below the hourglass or something to make it feasible, so you still get a good score.



AriaSuperiorAriaSuperior

Rated 3.5 / 5 stars December 6, 2010

well

the concept is great but the game but has a couple of technical flaws that really pissed me off.


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TheTrueZeroTheTrueZero

Rated 5 / 5 stars December 6, 2010

Wow

that was truly awesome



DeathwishezDeathwishez

Rated 4.5 / 5 stars December 6, 2010

FUCK

I did several moves going fowards that was nearly impossible backwards. It took me awhile, but I found ways.

Cool concept. I always enjoy 4D games.



JonBroJonBro

Rated 4.5 / 5 stars December 6, 2010

I quite enjoyed this.

This concept, while perhaps done before, hasn't ever been taken in this direction before, and it was done very well with its little quirks--like 'stopping time' when you don't move and seeing the paths your past selves are about to make. There's a great strategy aspect throughout most of the game, and what isn't strategy is careful maneuvering.

I will have to say, though, the careful maneuvering part could have used some work. My recommendation would be adding a few more controls or making the wall-jump setup more useful, mostly because when I went back to re-obtaining my past selves, I found that it was nearly impossible to get all of them because of my methods of travel before. Thankfully, I found what I think was a glitch allowing the character to wall-jump on one wall, but if that glitch wasn't there, the game would have been literally unbeatable at that point.

Also, the story worked well with how it brought back the introduction text to the ending, though the last bits of text seemed... rushed, somehow, like they popped up too quickly to keep the proper flow and effect of the story's meaning.

This was put together very well and lacked very little. 9/10


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