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Credits & Info

Aug 2, 2010 | 11:59 PM EDT

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Author Comments

Explore the mind of a man stuck with his memories- only by forgetting the past can he advance.

Hope you enjoy :)



Rated 5 / 5 stars December 11, 2010

It froze! It froze! I'm gonna cry ;A;

On lvl19 more or less (the infinite symbol), I gave up one try and waited for a retry, but then I see it wasn't restarting and all the clones froze in place. I could still move, but the clones didn't interact with me and the bar at the door kept decreasing without anything spawning from it.
I don't wanna play all this again! It's too hard :'c
Still, it's a wonderful wonderful game, so a little bug won't be worth a star less.
Also, loved it. Metaphoric games like this are my favorites and the way they are given is delightful most of the time. Thanks!


Rated 4.5 / 5 stars December 7, 2010


i really liked the game and i loved the twist of gameplay
the problem was that i coulden't beat one level going back because of the way i had chosen in the first place
it's my fault i think but since i didn't know what would come i think it's more of a level design error


Rated 5 / 5 stars December 7, 2010

Dude, this game is excellent

"Time is an enemy"
Really EXCEPTIONNAL concept, never seen it before
Good Job


Rated 5 / 5 stars December 7, 2010


music and platform really makes a good combination.

@Zomtrox12, you were spossed to go from one of the sides and go up using the same. Also there are not that many clones, 'till you spend the time enough to reach the next level, there won't be that many clones. And i can't beleive you are stupid enough to lower 2 points just cause you can't do the 4th easiest level in the game.


Rated 4 / 5 stars December 7, 2010

It was a really cool game, but I couldn't win.

-*-SPOILERS-*- (sort of)

At the level shaped like an hourglass I dropped straight down through the middle before climbing up on the side. When I was going back however, there was no way of getting back up through the middle of the level. The only way to get up to the door was by wall jumping one of the sides, which meant that by the time I got to the top, there were more clones on the bottom, and by the time I got to the bottom there were clones int that unreachable part again. Since the clones' movement is based on mine, it means that climbing up to the door will spawn clones faster than I can collect them.

The game is very interesting, and well done, and you really only need to just add a block below the hourglass or something to make it feasible, so you still get a good score.