Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,448 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.04 / 5.00 50,067 ViewsLog in to save your medals! Don't have an account? Create one for free!
Hotkeys
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Space - Restart level
Esc - Back to menu
M - Mute
Q - Toggle quality
Medals stuff
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To earn the 'Creative' medal you must now add at least FIVE OBJECTS next to the cannon and basket that is already present. This because many of the levels before I made this change was everything but creative ;)
The medals "Addicted" and "Critic" must be completed in one session. The counters are reset after the game is shut down, and since the level browser on this page reloads the game you must use the controls on the level select screen if you're aiming for these medals.
If you unlock "Sprayer" or "Bronze/Silver/Gold medalist" but they doesn't show up in your profile try typing in "resendmedals" at the main menu.
Comments
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Here's a project I've been working on periodically for quite a while now, so it feels great to finally release it! It's my first encounter with Box2D, and also with the awesome Pushbutton game engine, so it has been a great learning experience and I hope to be able to make even bigger and better projects combining these two in the future :)
Thanks to Rucklo for the audio, and Tom for sponsorship!
- knugen
Reviews
Rated 4 / 5 stars August 2, 2010
Great
The art is great, the music is cool and the gameplay is addicting. My only complaint is that if you restart a certain amount of times the game goes choppy for some reason.
Rated 1 / 5 stars August 2, 2010
Just no
This game is so frustrating that at level 10 I just plain stopped caring. If you want to make a physics-based game like this that has limited shots, being able to control the strength of the shot precisely is a MUST, not a "nice to have." Shots have to be repeatable on future attempts.
If you don't change the controls I will not play this game again. Ever. The idea is great, and the physics work well enough, and the visual style is fantastic. But the controls are the deal breaker.
You either need to make the number of shots unlimited and have the star ranking be based on a combination of stars collected and shots used, or you need to give us precise strength control. Otherwise, for all intents and purposes, the game might as well be unplayable, and I have rated it as such.
Rated 5 / 5 stars August 2, 2010
THis game was very enjoyable
I was having a blast from start to finish.The game play was great the graphics were simple but yet fun.Although the custom levels after you rated on one it just said thank you and sat there and you had to click level select and custom levels where it should of taken you back to custom levels immediately.And it should have more of a custom menu instead of it getting picked random.I did love this game and the medals are hard but very reasonable.I will have a fun adventure on trying to get all the medals in this.
Rated 5 / 5 stars August 2, 2010
too bad
all i see is crying. judging by levels with liking are the easy ones. grow a pair and practice. i've already gotten through all these and the normal levels. use your brains and mix your approach up. figure out the 'key' and use it.
nice game, its got medals, its addictive, and we get to make our own levels? that's pretty rare on here. excellent work!
5/5 10/10
Rated 3.5 / 5 stars August 1, 2010
I enjoy these types of games, but...
There is just a bit too much luck involved in this game. You can shoot hundreds of times a level just to get it into some of the more difficult baskets. This is due to (in my opinion) the inability to exactly choose the strength of the shot. If you allow the play to choose, rather than a automatic up/down of the strength it would greatly enhance gameplay. Other cannon games allow this type of player strength adjustment by using how far the pointer is away from the cannon to adjust strength.
Other than that it is a well done game that I really liked playing!
Couldn't agree more. What caused me to go with this system rather than the one you mentioned is that it doesn't always work well if the cannon is close to the edge of the screen, but perhaps it would've been worth that sacrifice.