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Spectrum TD

rated 4.02 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jul 31, 2010 | 2:49 AM EDT

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Author Comments

Edit : Daily first :D THANKS!!!! you guys are awesome... thanks A LOT for the votes , really appreciate it
Edit2 : FRONT PAGE??? OMFGWTFBBQ JIZZ!!!!, TOM , Have my babies!!!

UPDATE! (Clear browser cache and refresh) (note: we updated what users suggested in reviews , so yeah , we actually care) :P
- NaN Bog tower money problem fixed
- Added extra awesomeness
- Upcoming waves stats bug fixed
- Made first ground boss weaker

Survive waves of enemy bugs by building and upgrading towers

50 Waves
12+ Enemy Types
13 Towers
3 Maps
3 Dificulty Levels
And a unique color upgrading system

Use mouse to build towers
Hotkeys for towers:
1 2 3
4 5 6
7 8 9
U - Upgrade
S - Sell

You think you are good at Tower Defenses? We beg to differ >:)

Trailer (just in case you are lazy to play) >> er/xelubest#p/u/5/90YH7wI CSZk




Rated 4.5 / 5 stars

Great TD

This is well done but as said in other reviews, somewhat unbalanced. The first boss is somewhat overpowered (and maybe the second as well), but bosses after that seemed within kill-able range. The armor concept in this is good, though i noticed nothing really had much armor, even the last boss had none. Graphics and Sound effects were great and complement each-other well.

As for things to improve upon...

Bug: the goo splat "tower" that can be placed on the road seemed upgradeable, but no cost or bonuses were there, and after selling one, i could not place another in the same space.

Bug: I believe that the bog tower says it poisons, but after building one the specs read slow % splash.

Bug?: In-game, one enemy managed to pass my towers with 2 hp remaining. I decided to build a iron tower (the colorless one) to stop it from costing me a life, yet it just ran by it and my tower did nothing! I believe this is due to towers not "getting ready" to fire until an enemy is in range, personally I see this as a bug but if it was intended, for whatever reason, then my bad.

Bug?: The acid towers can reduce armor below 0, but not -10. My guess is that this was intended but I only realized that it stops at -10 after I built 20 or so and maxed them out....

Bug?: The range and attack "boosting" towers do not stack with themselves and i noticed a tower receiving the lesser of two range boost towers when attempting to stack effects.

Improvement: I noticed that the end boss was immune to slow/stun/etc. I believe having enemies with immunities is good, and more so when bosses lack immunities. all bosses besides the last were not immune to effects and that made killing them possible, but perhaps some non-bosses could get immunities as well. and maybe when a flying enemy is stunned, it loses flying status till it recovers (though that might be taking the idea a little too far...). But one thing I would for sure think about adding is info on such immunities in the "incoming waves" bar.

Improvement: I see that some are complaining about re-playability, so I thought I should throw some ideas out there. First of all, the color concept is great, but complete-able in the first go, I feel that if more towers were made, that getting every one of them should be difficult to do as should completing any game. Another thing is the style of this TD. Ive played many TD games but they generally fall into 1 of 2 categories: Arcade and campaign. Arcade jumps right into the game, relying on the players skill to achieve victory, while Campaign has some sort of EXP system and generally lots of maps, Campaign relies more on time and experience with that particular game to move on. To be honest, I kind of prefer Arcade, because in Campaigns, once you win or unlock everything, your done wanting more...

Improvement: The music is great but it starts to feel monotonous after 20 waves or so. I did notice the change during bosses though and that is good. I would add more music and allow the player to change them at will mid-game. Also mute button mutes both music and sound effects, I would make 2 buttons, one for each.

Sorry for the huge post but I felt obligated to review this...
Well, thats all I can think of, and 9/10 for great but not perfect. I hope I get to see more from you guys.

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3D-xelu responds:

Thank you for this awesome review... we will check those bugs and probably come up with updates in the near future , again , thanks a lot for the review and for the awesome score... this REALLY REALLY helps :P


Rated 4.5 / 5 stars


why are the towers only shooting the first enemy's that they can see and not the one's that are getting out of range?
if u understand what i mean xD

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Rated 4.5 / 5 stars

My opinions on this...

It's a brilliant little tower defense game, but I'm afraid what detracted from it was the factor that one of the achievements, the pyromaniac one, does not trigger at all. I went all the way to round 12 (where you will die, regardless because you have no air killing turrets) and it just did not work. That achievement needs to be fixed along with any others... other than that, the difficulty could do with a big tone down as even on easy, you just start to die really quickly at round 11 onwards.

3D-xelu responds:

Yeah.. the game could defenately use some more balancing.. and.. thanks for pointing out the pyromaniac bug.. we'll check it :P


Rated 4.5 / 5 stars


9/10 because my game glitched or something and I had infinite gold.

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Rated 4.5 / 5 stars

Decent Game

This game reminds me of South Park snowballing game on Xbox arcade game. Brilliant! I luved it