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EDIT: Just uploaded an updated version with the musical authors in the credits.
Waiting for Newgrounds to confirm this...
Once upon a time there was a great magical performer who entertained crowds with his tricks and illusions.
But when the one he loved died, he stopped performing and lost the will to live...
...until one night he had a dream...
A and S
gameplay - srsly? we have to start WAY back when we died? thats so annoying
artwork - good artwork, enough to make this game greatlooking
music selection - perfect
i found this sumwhat boring but i could see ppl who like this genre enjoying it a lot so i gave it a higher score than i would of normally
Very Nice and creative, I love the original ideas! I think the only thing that slightly ruined the experience for me was the "ka-oom" sound everytime you changed shapes, it got a little annoying. so 9/10
Realy great and deep game but the the fire stage is anoying
This game was fantastic-- the music, the gameplay and the artwork are all beautifully molded together into a game that is worthy of carrying the title 'A Work of Art'. The subtle piano melodies on the main menu set the tune and tempo of the game itself, and the text lends to the atmosphere the game gives us. When you look at the work, you know exactly what kind of a game you will be playing, and it doesn't disappoint.
Before I let you bask in the glory that is your glowing review, I only have one piece of feedback to be made. While we clearly explored a Hero's Journey, we missed one crucial portion: the 'Journey'. The game can be completed in a manner of minutes, which is nice, but it also shows how little content is present. For elements of play like the falling fruits and the monkeys, we only got to experience a glimpse of what we could have. We see groundhogs once and they vanish; in no way are we prepared for the change of play that the demons bring. If you pursue a game like this in the future, with a well made concept and playability, remember that players want to mess with their new tools over a SPAN of levels. Too much information at rapid speed does not give the player-- the viewer-- time to appreciate the world they lives in and become attached to their characters.
This is certainly one of the best games I have played despite this lack of content, and can you consider that a flaw? I craved far more than you gave me, and that only goes to show how well put-together this game was. I'm surprised it didn't hit first place or rank for the weekly trophy-- you must have just released during a good time for games. Try and time your releases for maximum impact in the future! You can do it, I can tell!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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