(First game I've uploaded to Newgrounds! Hi everyone!)
I wanted to make a game which had a hero with a big moustache, a unicycle, a grappling hook and a propeller hat. This didn't leave me much design space, although I did manage to squeeze a few killer robots in!
Joking apart, the idea behind the Unicyclist project was to try out some radically different platforming mechanics. Indeed, the end result barely feels like a platformer at all. The gameplay ended up surprisingly deep and I had to force myself to stop making levels and release the thing.
Taking my I-am-so-awesome hat off for a moment (it too has a propeller), the game's one weakness is the learning curve for its control system. Some playtesters took to it like a duck to water. Others took to it like a brick to water. Your mileage may vary. ;-)
I'll be interested to see how people with winning medals. Difficulty curves are tricky beasts and I'm regularly terrified by how good some people seem to be at games!