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Credits & Info

Jul 24, 2010 | 1:15 PM EDT
  • Daily 4th Place July 25, 2010

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Author Comments

Controls: arrow keys and space.

Hey kids, this is an experiment, take it as it is.

The song is from the album "Target Museum" Specific Recordings - 2010
Buy the vinyl and or mp3: ntent/jesse-stiles-target -museum

What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last icons of a declining music industry?

What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades?

What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?

These are the convoluted questions that the convoluted not-game/interactive-musi c-video "Inside a dead skyscraper" is trying to answer!

Is there a way to win or to lose?
Not really.

What's the game really about?
The game and the song are based on Jesse's brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site



Rated 5 / 5 stars

I loved it.

It was reall fun and enjoyed flying around. But I cant tell if I won...


Rated 5 / 5 stars


I loved it. But it has much more potential.

I kind of expected to be able to enter the plane, and read the thougt of the terrorists, the pilot and the passengers. That could convey a much more interesting picture than just a bunch of by standers.

Terrorist 1: Thy will be done.
Terrorist 2: What have we done.

Passenger: I wish I was more brave.
Wounded passenger: I wish I wasn't this stupid.

Child: Mother says it will end well.
Mother: This wont end well.

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Rated 5 / 5 stars


although i agree with huddy114 about the 9/11 topic;
i was very excited and happy when i took my time to explore your game, discovered how to use the device and finally found the red balloon.
i felt really relieved and sad at the same time. it's a duality like you have shown in the thoughts of the npc's or floating timeless next to a disaster or the little girl with the balloon standing next to an exploding building.
you've made me think a lot and that should prove that you made a very good game and wonderful art.
and i really like your concept with the song and the game!
i would love to see more like this!

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Rated 4 / 5 stars

Really odd

But... you really get a great feeling of freedom and yet a small amount (Or big amount) of horror, whene you see that the game has a part of the 9/11

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Rated 4 / 5 stars

A good start

But if you're going to make a flash about 9/11, it should be much more in depth. You had a real opportunity to convey a number of messages, and to effect people on a spectrum of levels in a very deep and meaningful way.
I took little from this game, but I do sincerely hope others took something meaningful from it, unlike I. However, I respect your courageousness to attempt to make a game of such caliber.

Your ideas of a song dictating game content is unique and very interesting, although I didn't see that in this game other than the game ending when the music did.

In general, this game had a lot of potential and a lot of opportunity to grow and convey a very strong message, whatever that may have been. It did not, however, though I applaud you for the attempt.

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