A demo of the K.O.L.M. Kickstarter game.4.14 / 5.00 12,759 Views
Fight against the HYDRA and show the world your best score!3.94 / 5.00 3,252 Views
A relaxed yet challenging puzzle with 24 levels.3.95 / 5.00 12,381 Views
Controls: arrow keys and space.
Hey kids, this is an experiment, take it as it is.
The song is from the album "Target Museum" Specific Recordings - 2010
Buy the vinyl and or mp3:
http://jts3k.com/site2/co ntent/jesse-stiles-target -museum
What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last icons of a declining music industry?
What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades?
What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?
These are the convoluted questions that the convoluted not-game/interactive-musi c-video "Inside a dead skyscraper" is trying to answer!
Is there a way to win or to lose?
What's the game really about?
The game and the song are based on Jesse's brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site