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Epic War 4

rated 4.42 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jul 22, 2010 | 4:43 AM EDT
  • Frontpaged July 28, 2010
  • Weekly Users' Choice July 28, 2010
  • Daily Feature July 23, 2010

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GhostBuster 5 Points Completed Phantom Ghost Stage
TrojanDestroyer 25 Points Destroy Trojan Army
AngelSlayer 50 Points AngelSlayer
GoblinAddicted 50 Points Defeat GoblinMadness Stage
GrindFest 50 Points Unlock All Upgrades
HaltTheBigBang 50 Points Defeat BigBang Stage
TrickLordBaal 50 Points TrickLordBaal
EpicHero 100 Points Clear All Epic Mode
MasterOfWar 100 Points Clear All Hard Mode

Author Comments

Epic War 4 features 5 unique heroes with unique combat ability. Battle through 12 stages with 3 different modes (normal, hard, epic), and 4 extra stages for additional challenges. Experiment with 5 levels of 20 different units and 12 unique spells, and fight your way through 4 epic bosses and surprising stages for hours in this epic defense game.

Game Control :
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
if you feel the game doesnt require skill, try hard and epic mode.

Update: medal bug should be soon updated.
ps: thanks for the frontpage , Tom .



Rated 3.5 / 5 stars


I especially liked the "no blood" button since I'm not really into that


Rated 5 / 5 stars

better than the other Epic Wars

I've played all the other Epic Wars but this one is the best :D the bosses were REALLY epic

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Rated 3.5 / 5 stars

Samey as before

Not much change in gameplay at first glance, even with improvements in UI and access of units.

Grind still apear to be necessary to win.. to get more money. But the "bonus" seems to be linked to time (seems, because im really not sure). IMHO winning fast should be more rewarding than winning through attrition.

"march" and "retreat" work well, just dont forget to select a unit first.

Heroes are stiff, slow, and unable to cancel their attacks when nothing is in range anymore.

Information bubbles should be visible at all time in the arrange screen.

Repetitive, and the game pretty much plays itself. Not that much fun imho. Still appears well done on the technical side. Could benefit from more "fluid" heroes.

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Rated 5 / 5 stars


Finnally a sequel !!


Rated 3 / 5 stars


mediocore at best. games gets really repetetive really fast

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