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Uploaded
Jul 20, 2010 | 6:24 PM EDT
  • Daily 3rd Place July 21, 2010

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20 Kills 5 Points Kill 20 enemies
Kill First Boss 10 Points Kill the first boss
Game Complete 25 Points Complete the game
Kill 3rd Boss 25 Points Kill the 3rd Boss
20 Stars 50 Points Obtain 20 stars

Author Comments

Since its arrival in the Orbit of G-54 the Hermes, a prototype Starship did not answer any communication nor did it give any sign of life. As the head of security of G-54 it is Sergei's job to go aboard the Hermes to see what is happening .What kind of horror Sergei will encounter aboard the Hermes!?! Learn what happened, fight horrible creatures, upgrade your character, collect powerful item in The Breach! In this unique flash Horror Adventure game.

Reviews


TechnoJonnehTechnoJonneh

Rated 5 / 5 stars July 21, 2010

Beast

This game is amazing and has surprisingly good graphics for a flash, anywho, the real reason I'm writing this is to tell you you have a glich, you know that part where the captain has just changed into the queen looking thingy, well if you shoot before you start talking to it it'll keep up his/her message and you won't be able to shoot. I guess that's it, all-in-all it's an amazing game, hoping for more like this.
Your friend
Zakum



Qdogg23Qdogg23

Rated 5 / 5 stars July 21, 2010

Fucking cool game

i dont know why but this game make me feel like i play dead space with a lil super metroid



poopielist11poopielist11

Rated 5 / 5 stars July 21, 2010

Fun

Good game! keep em coming!



hereforlaughshereforlaughs

Rated 5 / 5 stars July 21, 2010

great

wonderful game just one question what is a cultist



BinaryDecisionBinaryDecision

Rated 4 / 5 stars July 21, 2010

Creepy

This was actually a very good and complete game, although I have to agree with others that its perhaps a bit cartoony for its genre. But the part that really bugged me was the bosses, they were ridiculously easy especially if you have the spread upgrade. After the first boss I literally just stood in one spot and fired my gun until what ever boss I was fighting was dead, with minimal need to dodging anything. Perhaps if the player could fire in different directions you could incorporate more threatening fights? Just a thought


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