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The Breach

rated 4.43 / 5 stars
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Action - Platformer - Other

Credits & Info

Jul 20, 2010 | 6:24 PM EDT

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20 Kills 5 Points Kill 20 enemies
Kill First Boss 10 Points Kill the first boss
Game Complete 25 Points Complete the game
Kill 3rd Boss 25 Points Kill the 3rd Boss
20 Stars 50 Points Obtain 20 stars

Author Comments

Since its arrival in the Orbit of G-54 the Hermes, a prototype Starship did not answer any communication nor did it give any sign of life. As the head of security of G-54 it is Sergei's job to go aboard the Hermes to see what is happening .What kind of horror Sergei will encounter aboard the Hermes!?! Learn what happened, fight horrible creatures, upgrade your character, collect powerful item in The Breach! In this unique flash Horror Adventure game.



Rated 4 / 5 stars

Metroid meets Dead Space

Basic Review: Everything is solid. I gave it a eight out of ten because there's not much more you can possibly expect from a flash game. There are a few bugs here and there but I'm sure in the long run they will be worked out. Great flash game that is definitely worth playing.

+ Graphics
+ Story
+ Metroid Gameplay
+ Dead Space Feel

- Originality
- Few Game Breaking Glitches
- Can't Aim?
- Weird Wall & Zombie Conflicts

Detailed Review: This game is PHENOMENAL. Not necessarily the most original flash game I've ever played but the execution is absolutely amazing. I loved the level-up system even though it was simple. Mostly what kept me playing this game was the Metroid feel which is definitely well done. This is essentially Dead Space meets Metroid which has been said numerous times in the reviews I've read.
Why an EIGHT out of Ten? I had a game-breaking glitch happen to me where I jumped at a door and ended up phasing through a wall. Kind of sucks to have to restart from a save because of that especially when I was right in the middle of something. That's what kept me from rating this a perfect ten.
I liked what characters I did meet, the art style was great, and to an extent I even enjoyed the cinematic portions. Nice creepy vibe through the whole game much akin to Dead Space. What I didn't like was mostly the actual execution of the game. It's not fun getting glitched through a wall or shooting at a zombie that is clearly in front of you and having it hit the wall instead. It did suck a little bit not being able to arc my shots upward at all without jumping.
If this game is ever patched for the various bugs in the game, definitely a competitor for ten out of ten in my book.

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Rated 4.5 / 5 stars

Good stuff

The only problem I had was with the last boss fight,
the controls seemed a little buggy and it was kind of hard to stay on the platforms when everytime I tapped my direction I went flying off retarded into the abyss.

Great game though, reminds me of deadspace.

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Rated 4 / 5 stars

A beautiful game

First of all, to explain the 8 as opposed to a 10, I felt this game is a tier above most of what I've experienced on this site. I haven't written a review for a long time, and I'm pretty much a nobody in this community; but I know games, so hear me out.

The gameplay reminded me a lot of Metroid. The straight shooting, the only occasional power-ups, and of course the way the doors were designed. I'm a fan. The levels themselves where a bit challenging with the enemy placement and the occasional limited lighting. I would have liked more secrets. Really the only item the was a bit out of the linear path was the spread shot; and as far as that goes, woe betide the player who didn't find it. Yeesh. Anyway...

Great backstory. Sort of a mesh of Resident Evil and the movie Event Horizon. Even though I knew where it was going, I was kept interested enough to search every nook and cranny to ensure I didn't miss any of those databases. The way the subconscious bleeds into reality, very tight.

I also liked your basic level-up system for the way this game is meant to be played. Instead of just killing anything that's in your way to achieve your goal, there is an actual incentive to take a little extra time to seek out creatures a little outside your path, or on return trips.

Bosses... hmm. First I wonder something. I never died, but a couple stages put my health pretty damn near. There are no health items though, ever. So, were the bosses scaled down to prevent restarting the stage? Do you restart? I don't know, I never died. Frankly, none of the bosses got through my shield.

There was one point though where I died many times. Not through enemy damage mind you, but from the transition to when the final battle begins, to when you make your first jump to a platform. The near to far camera angle is terrible for that exact moment. If you're quick, that double-jump will save you, but it takes a little gettin used to. It was a very awkward shift.

All in all man, a great and very addictive game.

I just hope you appreciate the fact that I've never written a review this long before. Again, the 8 is because you're on a different tier because off all the elements involved. I truly hope you produce more in this vein.

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Rated 5 / 5 stars

crazy game

had a interesting concept and the end omg that got me that was some crazy stuff but the graphics were great with the music and story

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Rated 3.5 / 5 stars

Uh. It's okay.

When enemies were close enough to a wall (in fact in some cases practically half-way inside it), the bullets would hit the wall instead of damage them. So yeah the walls themselves are a problem sometimes. Also when you kill enemies usually on the ground (like the yellowshirt guys or the plain ol' zombies) while they were in the air, their death animation is still as if they're on the ground, looking like they died on an invisible platform.

If you notice that as you level up, your shield regen speed increases to the point of hits being insignificant, when you close the game and re-load it later, your shield regen is much of a crawl compared to how it was before you left off--until you level up again. I was level 19 before I closed the game, and I think if I was level 20 before I came back to it, my shield regen would've been as slow as level 1 for the rest of the game.

The dash function of the prototype armor is slightly useless, and this tips over into downright harmful in the last boss fight because the small platforms pretty much encourage direction button tapping, which triggers a dash, which sends you to your doom. The dash button needs to NOT be a double-tap of the directional keys.

B-grade visceral horror, and the story is okay, nothing new but executed properly. The last non-Captain vision was horrible indeed. I loved the irony of something very shiny and borderline beautiful -- the giant yellow butterfly thing -- causing mutations and behavior that was very gruesome and painful indeed.

The ending was pretty much what anyone would've expected.

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