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Jul 20, 2010 | 6:24 PM EDT
  • Daily 3rd Place July 21, 2010

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20 Kills 5 Points Kill 20 enemies
Kill First Boss 10 Points Kill the first boss
Game Complete 25 Points Complete the game
Kill 3rd Boss 25 Points Kill the 3rd Boss
20 Stars 50 Points Obtain 20 stars

Author Comments

Since its arrival in the Orbit of G-54 the Hermes, a prototype Starship did not answer any communication nor did it give any sign of life. As the head of security of G-54 it is Sergei's job to go aboard the Hermes to see what is happening .What kind of horror Sergei will encounter aboard the Hermes!?! Learn what happened, fight horrible creatures, upgrade your character, collect powerful item in The Breach! In this unique flash Horror Adventure game.



Rated 4.5 / 5 stars July 23, 2010

Definately worth playing

A nicely done side-scroller that is an obvious nod to Dead Space. It does, however, have a few little annoying issues. As usual for the Side Scrollers we see here on Newgrounds, flying enemies are a constant irritation and tricky to deal with. The classic jump-and-shoot is a poor substitute for mouse-aiming.

The Speed-Boost that came with the Prototype armor was more of a liability than an asset. The double tap arrow key activation for it was a poor choice, as it makes Sergei's movements jerky and umpredictable. This made the final boss fight especially frustrating, I kept accidently activating the Speed boost while trying to correct my position on the platforms and uncontrollably sprinting off of them and falling to my death. Perhaps it would be better if it were activated by holding down shift instead of double-tapping the arrow keys.

Aside from that, It was a very satisfying game. Better than most I've seen on Newgrounds. Well Done, BerzerkStudio!

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Rated 3.5 / 5 stars July 23, 2010

cool game but 7

The game is relly good but why Sergei is in the assylum, because of what he told?
Anyway the ending i didn't like it the protagonist dies, well is a good storyline but in my opinion i wish he could escape safety and not dying in the end.

You must fix some things like the jump, when he goes up he looks up, but when he is going down he is still looking up, you must do some things like more lenguages, chose what to do for changing the ending, like to put a super attack when a metter goes up and then a big laser kills all the enemies, to put another human life and the character must look more cooler.

The good things is the storyline, the infinite ammo, the suits and the powers of them, when the character have those wierd dreams, when the moster says ''come to join us'' and in the same time ''ughh... you must destroy the ship before this things goes to another place and infect them... aaaghhhhh'' is like he's fighting with the moster within him and the part when the character passed out and saw all those horrible things taking humans away and dead bodies and the horrible looking mosters.

And thats why i putting you 7


Rated 4.5 / 5 stars July 23, 2010

It's a good horror game.

It's a great horror game, but there is a serious flaw in respect to get level: If you find a monster in front of a door you will kill him and gain experience, right? But if you enter and exit through the same door the monster is there ALWAYS so just kill him several times and you can get level over again! It makes the game too easy, not to mention that the boss is very weak. Although this is a good game.

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Rated 5 / 5 stars July 23, 2010

Fantastic game!

-Very nicely drawn! Animation is smooth
-Great atmosphere, definitely lives up to its expectations
-Interesting story
-Awesome character progression
-The spreader: Its just too powerful, At least introduce maybe an ammo system or something so the attack cannot be spammed constantly, or maybe write an attack pattern for the bosses that is adapted to the spreaders shot-range.
-Difficulty jumps: I personally had no problem playing this, but my friends who tried it out said they noticed how sometimes it would go from super easy to difficult with the encounter of a new enemy, the cultists mostly. Personally I don't think they're that hard if you run one or two levels again to gain some levels, but still something to think about.
Bosses are too easy: Honestly, If I can floor the last boss in less than 20 seconds, something needs work, and honestly, I think Im just average at this game.

Over all, great job, I'd love to see a sequel.

PS- What were all the unlocks? I managed to find the prototype armor, The flashlight, the spreader and the Auto Trigger upgrade, but there seems like theres more. Any tips?


Rated 4 / 5 stars July 23, 2010

An excelent game with a slightly dissapointing end

Berzerk Studio has never been good at storytelling, but has always superb when it comes to gameplay. This nifty metroid meets system-shock shooter is addicting, interesting and incredibly fun.

The story is incredibly mediocre: a marine or soldier or engineer or something boards an abandoned ship to see why it doesn't seem to be doing anything and when he gets there he finds that either the AI for the ship has gone nuts or the experiments in the laboratory opened a gateway to the killbeast dimension (in this case, the latter). He walks around the ship killing either robots or former crew members, and reads diary entries by the former crew members that describe what was going on and were sometimes typed by the same guy on random computers that can be found on complete opposite ends of the ship. But the story isn't as important, what's important is that we have an excuse to kill shit and while there aren't many weapons, there are enemeies galore and all are extremely fun to kill. There are also thousands of secrets to be found and all are very rewarding. Anyone who likes RPGs, metroid, campy video games and/or violence must play this.

There is one huge problem with the game, however, and that problem has cost this game one star. The final boss is crap. The final showdown is the only part of the game where they have bottomless pits, and when you take your first few steps the camera suddenly shifts to the right and zooms out, causing you to topple directly off the precipice of the first cliff without even firing a shot at the boss. And this will happen to you almost all the time. I can understand it if a 3D game has some slight camera issues, but when the game is 2D that's just sad. But I digress, you fight the final boss on a series of microscopic platforms which are easy to fall off of, and if you happen to have found the secret suit that gives you the "dash" technique you will undoubtedly accidentally press the right or left arrow key more than once, thus triggering you to rocket off into the bottomless pit.

I understand that a final boss fight needs to be hard, but it needs to be hard in an understandable way, that is, the entire game should have built up to this point. During no other point in the game did I encounter any kind of challenge in which I had to hop around on platforms over a bottomless pit while avoiding projectiles. Thus the final boss ended up killing me at least forty times. I'm not saying you need to make the boss easier, but if you're going to have bottomless pits in the final boss fight you need to have them earlier in the game as well so that we can get used to them.

But all of you newcomers who go down to the reviews to decide whether you want to play this game or not, don't be deterred by my comments above. Despite the fact that the final boss is a bitch and that the "plot twist" at the end was stupid, all in all "The Breech" is one of the best free online adventure games that I have played in a very long time.