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Jul 20, 2010 | 6:24 PM EDT
  • Daily 3rd Place July 21, 2010

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20 Kills 5 Points Kill 20 enemies
Kill First Boss 10 Points Kill the first boss
Game Complete 25 Points Complete the game
Kill 3rd Boss 25 Points Kill the 3rd Boss
20 Stars 50 Points Obtain 20 stars

Author Comments

Since its arrival in the Orbit of G-54 the Hermes, a prototype Starship did not answer any communication nor did it give any sign of life. As the head of security of G-54 it is Sergei's job to go aboard the Hermes to see what is happening .What kind of horror Sergei will encounter aboard the Hermes!?! Learn what happened, fight horrible creatures, upgrade your character, collect powerful item in The Breach! In this unique flash Horror Adventure game.

Reviews


TombombedTombombed

Rated 4.5 / 5 stars

Where did I see this before?

An experimental spaceship travels momentarily into a hell dimension where time stands still and returns with unspeakable evil aboard... hmm.

Maybe you should give credit to the movie Event Horizon, for copying the idea. Then again you just said it was unique, not original, and the game itself was pretty fun.

*Cheat* - Once you get to the monster that spawns butterflies, position Sergeo away from it a couple feet and put something heavy on your spacebar. The butterflies will keep spawning and you will hit level 20.


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ironcubironcub

Rated 5 / 5 stars

Nice

the commander and medical officer's logs were a nice lil' touch.


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XxRaptor22xXXxRaptor22xX

Rated 5 / 5 stars

awsome

very fun /but i was wondering how do you get the stars?



MvrkMvrk

Rated 3 / 5 stars

Very nice game, but with some flaws.

First off, the storyline was executed very well, and was quite intense. Gameplay was another big plus for me. I'm tired of flash shooters that require so much mouse work. The dark rooms were a nice touch. Even with the upgraded flashlight, I still had enemies sneaking up behind me, creating quite a challenge. However, two things really irked me throughout the game. The first, being rather minor, is that health drops were incredibly sparse until the last few rooms in the game. The other, though, is rather important. I found every single boss fight to be incredibly annoying. All of the bosses could be fought with very little strategy and they all went down too fast. This, along with the relative lack of music, made for a very boring experience at the end of each level. Also, when I finally reached the final boss, the platforming made everything worse. Quite a few times, I died simply from missing a platform, and when I managed to fix myself on a platform, I, once again, defeated the boss with disappointing ease. I had a lot of fun with this, but it could have been so much better.


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Mr-SmashnbashMr-Smashnbash

Rated 4 / 5 stars

Slick, interesting but a tad too reminiscent of...

Yes, you guessed it - Dead Space. That's not a bad thing and for those who haven't played Dead Space then it simply wont matter. Of course this is where my connection to Dead Space ends. Dead Space was, of course, third person so it elevates the creepiness to a different level.

Breach on ther other hand, reminded me more of Metal Slug and Metroid, I wasn't scared or creeped out much (vomiting dying Aliens- Nice touch) but I was interested, so I kept playing.

I thought Breach first of had really slick visuals, I'm impressed and have no issues with them. Detailling is nice.

Music is eerie and of course suits it well.

Controls can be slippery, by that I mean tricky so why didn't I say that? No idea. Anyway jumping was annoying and aiming up or in diagonals would help, now if you can do that anyway then ignore this. I'm an arrow key fan.

Upgrading is easy and doesn't interfer when playing, you have a nice meter showing your progress on screen and you get a report of what happens on screen, too. I hate being pulled out of the game to look at an upgrade screen unless it's really necessary, so your one is a blessing.

First level boss bothered me as did flashlight room. Boss first- it was too easy to dodge but I suppose first levels are supposed to be easy. Flashlight room- darkness didn't affect the mood, so not impressed much.

One thing which might be interesting is to introduce mini-games to get stuff or to access info. Yes it may be a tired format but it breaks the gameplay up between shooting and thinking. The thinking coming in if you itnroduced puzzle mini games.

Great game, though. Dead Space kinda has you over a barrel on that point, but at least you didn't introduce 'obviously doomed girlfriend' meaning it can go anywhere and we can't assume his path beyond "investigation".


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