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For Ludum Mini-Dare 20, with the theme "Greed."
Stop the ringing!
This game had sucky gameplay and a crappy meaning behind it. Consuming isn't greed. it's a way of life and these graphics are aweful but the worst part is the aweful music. Urg, stop the ringing! One for effort.
Don't see what the hype is about.
This was just a waste of time. Played it two times just to make sure it didn't freeze up but that was actually just the way it ended. I get that it was trying to tell a little story and it had a point but that same point could have been expressed much better in a simple animation. There was no reason for this to be interactive other than to fluff up a very short an unfinished idea. There is no originality here, interactive segments don't add anything and without them it's exposed as the very short collection of random ideas that it is. It's just some angsty journal entries with a bunch of pointless interactive segments in between. Never seen something this lazy and uninspired get so much praise. I remember a time when good art was something that was good. Now if something is bad and just plain lazy and disconnected, it's considered good art.
what the fuck
What a load of pretentious, artsy crap! Has absolutely no gameplay value, crap graphics (pixellated is ok sometimes but overrused), shite sounds and no understandable message. It's a bit like a lot of abstract art: a lot of asshats make it out to be modern and edgy when in actual fact it's a shovel of steaming horse shit. I'll give you one star for correctly scripting the movement. Now go make a proper game.
I know you have putted some effort in this, but, i don't get it.
What was this "game" supposed to be, or do, or even send a message.
You tell me because to my point of view, you didn't have anything else to do, and just spent some time in this crappy "game" or wathever.
Some might disagree, but that's what i think, sorry.
I hope you make a better one next time, good luck.
That was just generally awful. It wasn't fun or meaningful.
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