Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
For Ludum Mini-Dare 20, with the theme "Greed."
Conceptually, I loved this. I dug the idea of something from within slowly destroying a host while said thing slowly gains consciousness. I like how that idea was conveyed visually with the early levels having an empty husk of a body and later on the organs and whatnot inside of the body are slowly defined by the thing. I specifically like that the icons changed because it gave a sort of unspoken denotation to the mechanics. Red is stuff you eat, green is what you discover. I also loved the poetic way in which the thing spoke giving the player what little plot was there.
However, I feel as though mechanically the theme of greed wasn't conveyed very well up until the final part. Having to mash the arrows in order to see which one lives or dies puts the player at the forefront of the struggle the thing has against the host. However, I don't feel enough was done to really convey the struggle to the player. Granted, the thing definitely said that we were struggling to "take back what was stolen", but nothing really felt stolen. Nothing was really done in the game mechanics to convey the sense of loss the thing was talking about.
At times, I feel as though the plot suffered from something I like to call "Art Game Syndrome". Wherein nothing is explained or contextualized to the player because fuck you it's art and if you don't like it, it's probably too deep for you. I get that there may be a want to leave something up to interpretation, but people interpret things if it's open or not. Just look at Holocaust deniers (HEYO!).
People like puzzles and figuring out things for themselves. I wouldn't want to insult anyone's intelligence by bluntly explaining every step. I'm really sorry if any of my games ever seemed like I was saying 'fuck you' to general audiences.
Bizzare yet beautiful. Simple yet deep.
Wow. Just wow. I have never seen any kind of game like this... ELISPSY WARNING PEOPLE!
That was creepy, and really deep.
I noticed the heart dropping at the bottom when I wasn't doing anything.. so I have to say I just really enjoyed it. Both ending little tid bits were really great.
Great game. Really makes you think.
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.