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Jul 18, 2010 | 8:33 PM EDT

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Author Comments

For Ludum Mini-Dare 20, with the theme "Greed."



Rated 2 / 5 stars July 19, 2010

Once again

I liked it but, why did you make a game? Once again I must say if you want to make a game make a challange, if you want to make a point make a movie or a poem. This is the best rateing I will give you for a meaning game.


Rated 1 / 5 stars July 19, 2010

The best part

was the end.....You know, that part where I realized I no longer needed to play. 1 star for the story part (which was pretty good to a point) and another star for taking the time to make it.


Rated 4.5 / 5 stars July 19, 2010

Scared me

I like the simplicity and concept of the game. The brief dialogue and little gameplay gives just enough for me to imagine an entire scenario. I'm not the kind to be told a story; I like figuring it out on my own.

I especially like how fast and desperate it gets at the end. In the first "levels" everything is low and calm, and as the parasitic being grows the gameplay moves faster, the colors change, and even the little pixel dude looks scared. Man, when the game started flashing, it scared me pretty bad. It's a good thing I don't have epilepsy.


Rated 2.5 / 5 stars July 19, 2010


Ok, some good, some bad.

Good- Perhaps not the intended metaphor, but I see this as a representation of both human nature and nature itself. We kill the world for our own gain (meat, wood, water, etc) In addition to that, nature itself wants nothing more then to survive, so it fights us back. More, we as humans have a natural propensity to want to keep our individual selves alive, one man would kill a hundred if they threatened his existance. But thats just what I got from it.

Bad- The controls. For some reason the little guy(?) you play as started to move in singel directions until it hit a wall, and I couldn't move it in any other direction until after waiting for a bit to "regain" control. Was that intended? If it was it didn't do anything but frustrate me. Making sure your controls work properly is a VERY important part of making a game.


Rated 4 / 5 stars July 19, 2010

yknow, if it were less confusing....

dude, i got what u wanted to sai from the moment u started using the word brother, it made it clear to me what u were saying. it IS a great work, even though some ppl rated it low because they didnt understood what the game was talking about. what i have to complain is the ending, the black or red screen after the ending to be more precize. u should have especified somethings like how many endings or wich ending u found, and a restart button.
FOR THE PPL WHO DIDNT UNDERSTOOD WHAT IT WAS TALKING ABOUT: its the history of twin brothers, and one of them didnt envolved, and became only but a cel on his brothers body. for this game, that cell had the thinking capacity of a human being. and i found 2 endings.