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Legend of the BlackBook 1

rated 4.38 / 5 stars
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Comedy - Original

Credits & Info

Jul 17, 2010 | 3:06 PM EDT
  • Frontpaged July 19, 2010
  • Daily Feature July 18, 2010
  • Weekly 5th Place July 21, 2010

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Author Comments

(The movie is about 13.5 MB, so go get a snack while you wait for it to load if you have a slow connection.)

UPDATE THE THIRD: And thanks again for helping us get weekly 5th!
UPDATE THE 2ND: Thanks for putting us on the front page!
UPDATE: Thanks everyone for giving "Legends" the votes to get Daily First!

Some Legends speak of heroes... and some speak of... these guys.

The carefully laid plans of the "Cult of the Lich" go horribly awry, as the Lord of Death himself is summoned into the world after being trapped in a dark tome for thousands of years. Our two unlikely heroes, the bumbling wizard wanna-be Xiphon, and his height impaired companion Slinks, are exiled to a evil forest and begin their quest to right the wrongs they help caused... or to just get into more trouble.

"Legends of the Black Book - Part 1" is the debut effort by team Toonwerks... made up of three Flash old-timers Casey McDonald ("Xiphon"), Mark Schneider ("th1rt3en"), and Joseph Blanchette ("LegendaryFrog&quot ;). With the goal of delivering original and smart animations, each one of us play to our strengths to give the the best possible experience to the viewer. We hope you enjoy the first part of this multi part series, and urge you to give feedback so we can make improvements in the future!



Rated 2 / 5 stars

I can't watch this.

I could over look the animation, slow script and kind of typical story and characters, but the voice acting is what gets me. the short guy with the annoying whiny voice the tall guy who sounds like a total imbecile. it's the voice acting that gets me.


Rated 2 / 5 stars

Change the voices

Well as I was watching your animation I cant shake the feeling that the voices chosen for the charectars were ill fitting. It just doesnt match the disposition of the charectars. The only one that was remotely suiting was Fredrick's voice, other than his the rest were ill fitting. As for the story, it was ok, nothing new really. It seems like every other fantasy story out there. Its either a war or some evil relic. As for your comedic material, I did not laugh but that is just because I dont find it funny. Theres bound to be someone who finds it funny. The animation appeared to be tolerable or in other words, the animations were ok. Overall it was meh.

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Rated 1.5 / 5 stars

Where's Piconjo when you need him?

Animation was good, crisp, and camera work well done; but the writing, and more so the delivery of the jokes needs some work.


Rated 1.5 / 5 stars

Shit Tweens ....

I totally agree with "Dated visuals, awful sound and a boring generic script. Stop using tweens and get onto some frame by frame, this will greatly improve your directing capabilities. Zoom and pan just don't cut it to keep interest for longer than 1 minute."

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Toonwerks responds:

no longer than 1 minute? THAN OUR PLAN OF WORLD DOMINATION HAS SUCCEEDED! the virus has already been implanted! aHA!


Rated 0.5 / 5 stars

Its not 2003 anymore

Dated visuals, awful sound and a boring generic script. Stop using tweens and get onto some frame by frame, this will greatly improve your directing capabilities. Zoom and pan just don't cut it to keep interest for longer than 1 minute.

Toonwerks responds:

Response by th1rt3en: There are actually a few sequences that use symbols in a frame-by-frame manner with tweening used as actually inbetweening (the walk and run cycles for instance). Other motions are disconnected and required tweens to be broken up until they were mostly keyframes at times (such as arms).

As far as zooming and panning are concerned, I do that a lot. I mimic an actual, physical camera all the time in my animations. Rack focuses, parallax effects, pitch, yaw, roll, etc. I much prefer a dynamic canvas. (And I loath AS-cams.)

We're certainly going to put more of these things into the next parts, now that we've had the practice working with each others' skills. But ultimately, our main focus wasn't trying to amaze you with top-notch, frame-by-frame, animation. We're trying to tell a story, visually, and that requires more than just making fluid movement in drawings.