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Bunny Flinger

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Author Comments

I was taking a break from a big project of mine, and decided I wanted to fling a bunny. So I said on a chat room, "I'm going to make a bunny flinging game" and someone said back, "Put tacos in it!!"

So I did. Now it was originally meant to be a game just to mess around and share some laughs, but I decided I would try and squeeze some pennies out of it through mochi. Now it's a game, and I need advice on making it better!

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Nothing too new or interesting.

It is ok, but not the best I have seen.

Yeah Um?

You go on the negative and you get a score of infinity.

RickyRombo responds:

Good catch - fixed

Fun for a minute

It was fun for a fling but definitively below average in the throw stuff category. Better graphics and more/better obstacles/helpers.

RickyRombo responds:

It has more obstacles and helpers than Kitten Cannon..?
Is that below average?

big bugs

shoot on the negative side and tada -infinity whit no boton to cancel or restart the idea is not original big flaws not good graphique and the obstacle are too big there too mutch i was stuck the bunny was push by a trampoliine and then push back by a bird in a tree endless loop maybe you shoud test it befor posting.

RickyRombo responds:

A) There's no way that the integer data type can reach infinity.
B) I have never played a skill throw game in my life. Not until after people told me what this game reminded them of.
C) I made the Bird and the Cloud smaller.
D) Haha you got stuck. Lucky you. It's not my fault - levels are generated randomly. Anyways, I tried to make it so that the trampolines and trees are farther apart.
E) I do test, in fact I tested many times because I really enjoyed the tacos. The problem is I never actually failed so hard to throw it backwards. As a side comment, I think you should proofread your comments before posting >_>

Flinging never felt so average

What could make it better? Um... how about a ground? It doesn't make much sense to have the bunny magically stop at the bottom of the screen. Better animation as well. And I don't mean art design (you did a decent job at that) I mean make the bunny have more than one single frame that just spins around. One of the most important parts of a skill toss game is the fun of seeing your victim wiggle around like a rag-doll. Make the physics less floaty, and the world less empty and you're good to go.

The music though; I know I'm supposed to not like it because it's so cheery and cheap, but I think it's pretty good actually. Certainly better than the overly-loud song we got in Toss the Turtle.

PS: About that song in the Turtle game; I think it was also in Castle Crashers, right? Why is it so popular? It's not that good.

RickyRombo responds:

Funnily enough I never thought of ground! Thanks for the heads up - wish I could've seen this earlier when I had the time to fix it up.

As for the physics, what I have now is most obstacles add 10 to the gravity and subtract x from speed, while the others add x to speed, and the tramp actually subtracts 40 from the gravity. You'll get varied floating results, but what exactly do you find to be the best combo?

Oh and the ground adds 20 to the gravity

Credits & Info

Views
5,706
Faves:
1
Votes
11
Score
1.58 / 5.00

Uploaded
Jul 13, 2010
7:18 PM EDT
Genre
Skill - Toss