Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,309 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 49,698 ViewsLog in to save your medals! Don't have an account? Create one for free!
EDIT: Fixed a couple bugs and tweaked difficulty. Fixed the Speed Run medal.
WARNING MAC USERS: I've had reports of inputs not working on Firefox 2 on the mac, if that happens try more recent browsers or safari.
Hello people!
PixEvo is a retro-styled platformer game where you explore the game world and collect pixels to evolve into better forms with more abilities to reach new places and collect all the pixels and save the world, ATARI-STYLE! haha
It's a small project I wanted to make and I'm glad it's finally out, it has 8-bit music that I made as well so I hope you enjoy it :D
Reviews
Rated 4 / 5 stars April 26, 2012
I felt that this game was pretty well thought out. Despite the 8-bit graphics and music, it was pretty enjoyable. However, like the other users mentioned, in the early stages it is difficult to establish whether a pixel is unattainable currently or just requires a better jump. Also once I reached the beast stage it was too easy; the only challenge left was to locate all 128 pixels. Even the maze portion was too easy; most rooms were unlocked with a single try at the lever; only 2 rooms required 2 tries. Overall, a pretty good submission.
Rated 4.5 / 5 stars December 1, 2011
Dang.
really hard game. You have to come within like a pixel of a jump. Makes it hard to figure out at the beginning which ones to go for. There really is no margin for error. That being said. It was great. I have no idea how anyone could get the speed run medal.
Rated 5 / 5 stars November 24, 2011
Cool game but
possibly the second hardest platformer I have ever played.
Rated 5 / 5 stars October 24, 2011
Wow
This game is great. It's simple, but complex enough to keep my attention. And the music is good too. 5/5 10/10
Rated 2.5 / 5 stars October 11, 2011
Great concept, execution could use work.
I really liked the idea of this game. The concept of slowly gaining powers over something of a puzzle-platformer combined with the pixely artwork really held together well. Unfortunately, certain problems in execution left me almost resenting this game for wasting my time. Most notably, I took major issue with the fact that jumps often have to be precise to within one or two pixels. This is hard after you get legs, and damned near impossible before you do. Add to this the fact that you have to get every pixel physically possible before you can advance, and I spent literally fifteen minutes trying to figure out which one of several near-miss pixels I was actually supposed to get.