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Jul 12, 2010 | 12:17 PM EDT
  • Daily 4th Place July 13, 2010

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Back To Life 5 Points Recover some strength
The Heart Of Man 10 Points Become a full human
Walking Again 10 Points Get your legs back
More Than A Man 25 Points Grow small wings
The Call Of The Beast 50 Points Become the beast
Speed Run 100 Points Complete the game in 15 minutes or less
True Protector 100 Points Restore the fountain's flow

Author Comments

EDIT: Fixed a couple bugs and tweaked difficulty. Fixed the Speed Run medal.
WARNING MAC USERS: I've had reports of inputs not working on Firefox 2 on the mac, if that happens try more recent browsers or safari.

Hello people!
PixEvo is a retro-styled platformer game where you explore the game world and collect pixels to evolve into better forms with more abilities to reach new places and collect all the pixels and save the world, ATARI-STYLE! haha

It's a small project I wanted to make and I'm glad it's finally out, it has 8-bit music that I made as well so I hope you enjoy it :D

Reviews


XBlueXephosXXBlueXephosX

Rated 0 / 5 stars August 29, 2012

Idk what I'm supposed to do here. I got all the easy pixels, got to have arms, and now theres no place to get pixels. Then, I went to log in, and it made me completly restart. Why is there no save or anything? And why do you have to be so precise with the jumps to go anywhere?



bluegill3bluegill3

Rated 4 / 5 stars August 28, 2012

Pretty nice game. I like how it eases up as you progress.


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ruff1298ruff1298

Rated 2 / 5 stars August 28, 2012

This game has pretty much everything retro down: simple, pixelated graphics, and punishingly difficult perfection.

There is no room for error. Every jump must be on the very edge of the platform, or you will not make it. There is a very specific maximum height for every jump, and there WILL be pixels just painfully out of reach.

It is with great feelings of "Pissed Off" that I write this review. It is excellent as an homage to that masochistic part of gaming history, unfortunately, it is, like its ancestors, not fun, and whose sense of "Fun" stems from being to conquer its extreme difficulty.

So, in closing, this game is excellent as an homage to classic 8 and 16 bit platformers. It looks like them, sounds like them, is as unfair, precise, and punishing, and sadly as un-fun as I remember them.

Someone will like this game. That someone is not me.


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principecprincipec

Rated 0 / 5 stars August 24, 2012

SHEET IMPOSSIBLE



DragutDragut

Rated 4 / 5 stars August 21, 2012

I have extremely mixed feelings about this game. On one hand, there is the excellent sense of empowerment every time the player levels up, and the logical progression of gaining limbs as the character levels. The art is nice in a very minimalist way; the 8-bit white on black aesthetic keeps the main character and the world he inhabits mysterious, and it also makes the pickups easier to spot.

On the other hand, there is the middle of this game, specifically the platforming between the time the character gets his legs up to when he gets wings. During this time, the jumps that are required are pretty much as hard as they can be without being impossible. The hitbox to pickup the orbs is somewhat mysterious, as the player's limbs don't seem able to pick them up, but his head does? Between the difficulty of the jumps and the odd hitbox, there were times I wasn't sure whether or not I was supposed to be able to make a jump! This caused the middle of the game to be very frustrating, and I almost rage quit a couple times, especially after falling from a great height and having to climb all the way back up.

However, the sense of empowerment I got from blasting doors and flying nonstop during the last segment of the game almost made up for the annoyances in the midgame. Altogether, a very nice game!


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