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It could be fun if it had variety. It is really slow moving and I cant buy anything with my coins. I cant even wear my crown and ring of super-space-ninja-powah (which would be an awesome item to have if it existed.) I just got tired of playing and quit at some level that isn't numbered.
Well, it's better than anything I could make, but I just can't help but think that this game is just plain lacking in substance. It's overly repetitive, plain, and does not even come near the level of the actual, more dated retro games on which it is based. It's empty, and I just can't make myself like it enough to shower it with praise.
Perhaps it's just a start, but this really needs a lot of work.
Game was pretty much boring to play, there is nothing new about this that I haven't seen before. Plus the Medals were too difficult for anyone to obtain.
The controls were a bit too awkward and, if it was truly possible, a bit TOO responsive. I managed to 'accidentally' wall jump back off a ledge or a platform more times than I can count. That and the lack of any real story kind of ruined the experience for me.
Unusually bad edge detection
Unfortunately, there is a growing trend of "pixelated" platformers that all suffer from horrible edge detection. Next Action Frog comes to mind. Interestingly enough, these games all come with medals that require you not to die, making the edge detection & control issues that much more frustrating.
Since it's a simple game, poor mechanics lead to a very unmemorable experience.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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