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Uploaded
Jul 9, 2010 | 4:30 PM EDT

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Author Comments

10 minutes of work, 1 rpg, 1 coke, and 2 burritos from taco bell.
I timed myself for 10 minutes, I stopped right on the 10 minute mark.
Just like what I did with 30 minute rpg. But I only had 10 minutes this time.

Audio credit goes to the people who made paper mario i guess...

Reviews


Lucario448Lucario448

Rated 5 / 5 stars

walk left from start towards a blue thing for a long fight



CootieCootie

Rated 1 / 5 stars

: (

The animation was not very good. You need to add more animation frames. There were no sounds to be heard of after the into song. Also, I walked around for a very long time and didn't find one single objective.



BabyBlueDragonBabyBlueDragon

Rated 4 / 5 stars

...

worst game i have ever played but i can understand since u made it in 10 minutes



Y2k4everY2k4ever

Rated 5 / 5 stars

cool

pretty much sums up a good number of rpg's , nice statement



SorcererNinjaSorcererNinja

Rated 0 / 5 stars

This is the worst RPG I have ever seen

The plot somehow manages to be worse than that of your 30 minute RPG project, as the plot of this game is simply nonsense while the previous game seemed to at least be a parody of the typical save the world plot. The world map is horrendously coded - the I could walk off into a black void forever if I so choose. The lone battle was not good or even passable. The hit point totals on both sides were 100 times too high compared to the damage the PC could deal out. In fact, a few times I did absolutely no damage! The battle music would be okay for a random encounter, but the music for the sole encounter and thus functional final boss in a game should be epic. The best way to improve this game would be to start over from scratch and create a plot, game world, music, and battle system that are at least passable, if not good. This game in its current state is the best evidence of why trying to make an RPG in ten minutes is a terrible idea. Finally, I must seriously ask you: after the failure of your previous project, why did you decrease the time spent rather than increasing it? I'm sure even a day or two could produce a relatively good RPG.


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