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Jul 9, 2010 | 2:39 PM EDT
  • Daily Feature July 10, 2010

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Author Comments

This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.

The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D

This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.

***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos

There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.

Reviews


Kpub51Kpub51

Rated 5 / 5 stars July 13, 2010

great game

even though i could not finish the game because the last level is insane, I thought the game was great and educational it might even help with some of my biology classes this year :)



LordMayoLordMayo

Rated 5 / 5 stars July 10, 2010

Cant wait fore CellCraft2

very nice game it's like the game spore bud better ! can't wait fore CellCraft2 :D


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JaspeerJaspeer

Rated 5 / 5 stars July 15, 2010

AWESOME!! oops caps.

I never liked Tower Defence games, i guess this game changes that..


People find this review helpful!

ThaliousThalious

Rated 5 / 5 stars July 13, 2010

Mission Achieved!

What a great game man. Not that I have much scientific background but I do remember most of high school biology and your science behind this was spot on.

Excellent game mechanics, great story, awesome game play. I think this would be the first game that I will give full scores here on NG. Excellent contribution to the RTS world.

I would love to see this on PSN Minis or what it would look like as a full video game.

THANK YOU!!!!!



Supermatx1Supermatx1

Rated 5 / 5 stars July 10, 2010

MASTERPIECE

Gameplay: Here, you made the unbelievable, the game is a REALLY balanced strategy game for being in flash. Every concept from a good strategy game is in here:

· Interesting resources
· Good challenge
· General variety
· Gameplay made to think a lot

You have all these, and one more thing, you've proved that educational games can not only be good (zoombinis) or great (oregon trail) but just awesome.

Graphics: I c wat u did thr. You tried to use the graphics to appeal younger audiences, and they fit their purpose, all the cell processes are clear enough for a 3-year old to understand and it reminds a lot to 2d cartoons. You set a goal and you beat it.

Sound: I don't need voices for this, but it would have made the game much more interesting.

The music is rather odd, the menu theme sounds like jazz from the 30's, which doesn't fit the game. The 'normal moment' theme feels 'scientific', but isn't very memorable. The 'attack moment' is harmless, luckily.

All in all, it's an average soundtrack.

Conclusion: It's one of the Newgrounds games that must be ported to bigger platforms, the concept is great, the realization is even better and it really teaches a lot while not boring ANYONE.


People find this review helpful!
CellCraft responds:

Thanks for the very kind words! It's great to hear that what we set out to do (i.e. make an educational game, not just a series of facts to learn interspersed with unrelated action sequences) was generally a success. The fact that the game has been well-received on a site like NG, on which it is competing against games that are purely games and in front of a very discerning audience, is extremely exciting and encouraging.

I do feel the need to defend the soundtrack for a second - I thought Hibiki did an excellent job providing a variety of tones and emotions while still maintaining some consistency (real instruments, generally piano dominated) across them. De gustibus non est disputandum, I suppose.

In any case, I'm thrilled you enjoyed it and appreciate the review. :)