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Credits & Info

Jul 9, 2010 | 12:31 PM EDT

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Author Comments

This is a vertical shooting game that I created to try to capture the feel of a past generation of arcade action. I created all of the art, music, and code over the course of four months, and almost lost it all when my hard-drive crashed. I finished it in the end, and am happy with the result.

For people playing for score: The system is chain based, and score is calculated by multiplying the chain length * unit base value * the difficulty level.



Rated 4.5 / 5 stars

I am always a sucker for these games

I like this game a lot mostly because it has pretty much everything you could want in a shooter game at all. I was impressed at the graphics, like how the cartoonish purple attacks stood out with the more realistic ships. It is a pretty hard game, as it can take like 20 of those bombs just to kill the first boss! What really makes this enjoyable is that you simply get so many chances to play the level over and over again. I love how the weapons change, especially the weird green rings. I admired all the creativity put into this.


Rated 5 / 5 stars

Retro games rule

Very well done just likf the old days of gaming.


Rated 4 / 5 stars

Boy Do I Love Shmups!

"Bullet-curtain" shmups are the most hardcore by my standards, and I think you have captured that essence pretty nicely. Plus, the music is suitably epic.

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Rated 3.5 / 5 stars

Looks familiar...

An extremely challenging shooter that demands constant attention and carries decent action. Needs more sound, though.

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Rated 2.5 / 5 stars

Anything but original.

You, like many other talented programmers have all gotten you're hands on the same idea once or twice in there carrier and they where all good games of course, except for the fact this game is nothing new.

#1 The concept: Nothing new or great, just so many other vertical shooters the goal is always simple, get to the end of level while blowing up everything in you're path.
#2 The art: not even that good, I mean yeah its some nice pixel work but still, the colors are dull and dont REALLY give the element of steam punk or whatever you where trying to pass.
#3 The programming: no doubt you where successful in putting the game together right way, you took all the precautions to keep it from glitching ( such as making all your current lazer beams disappear when you die to keep you're from confusing the game, should you beat the bad guy and then die in that single second.)

So as far as I can tell, the game aint original, in fact the same idea has been done time and time again, they only thing i would have you is fix is the difficulty of the boss'es.

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