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This time Bunny battles with all sorts of different ninjas and bad guys. Try to defeat the last boss. Use different Bunny skills like turning yourself invisible and attacking from behind.
A solid design and really fun for a couple minutes... and then it's just a bit of a repetitive grind.
Maybe add combos? More types of moves, or just varied animations? Different enemies requiring more strategy?
Not a bad start, but it could be more. Go Bunny.
Good Concept, but this game is just a buttonmashing. You really should reduce the Mana gauge or make the refilling harder, because i can either dash through multiple enemies, recover a little, and dash'em again, or use s button a lot, especially at invisible type of character, which will be always within the reach of S attack, and they are easy to defeat. This game needs serious work, but now, it's just not bad.
Funky little game bro, I'd have to agree with SpacerPrime though (2 reviews down) about the collision detection. And maybe a little faster movement with your character as he seems to move quite slow. Other than that, loved the art and animation. Peace!
The only thing that I dislike is that you have what appears to be a pretty good reach when you attack, but the only part of the weapon that hits is what isn't in the motion blur section so hitting enemies means you pretty much have to be right on top of them to make sure you hit and when there are the hordes and hordes of enemies it means you start to get hit a lot.
You had me at "Good Game"
Until I had to deal with that awful collision detection. Not only could characters strike me from beyond their range (as shown by their attack animation), but they could also strike me from above AND below while my sword clearly goes through the enemy(or enemies) in front of me with no damage done to them(and no, they are blocking, they are clearly whittling down my HP with attacks whilst my blade hits nothing but air).
Next up, the 'Dash Attack' which, much like the Were-hog in Sonic Unleashed, isn't a bad idea, but an unnecessary one. What it is: A short-range version of your 'Teleport' + a weak strike which uses some MP. What could have been: Double tap left or right for a 'Dash' (a continuous boost of speed) then, press A for a 'Dash Attack' which does not take any MP. That's my opinion anyway.
Collision detection can make or break a Beat'em UP and you've broken this one up, down AND sideways. Four out of ten; Only because I liked the Bunny character.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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