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Hello, this is my first flash game, created with the Clickteam product, Multimedia Fusion 2, as a test of the Mochi Ads, Scores, and the Flash Exporter.
Click on the fruit as it falls to stop it from hitting the bottom, pretty simple.
Thanks for playing, leave feedback, I try to fix things up to please everyone.
I do like the lightning strike indicating the level change!
Simple enough concept, the game gets pretty repetitive quick. The only things that change are how many times you have to click the foods before they hit and how many come down? maybe make the foods act differently? Have a carrot move faster! Let the pies drift from one side of the screen to the other as it makes it's way to the ground. If you follow the advice of the previous post and have accumulating damage to the town you're trying to protect, perhaps carrots and apples will do less damage than a hotdog or pie? Hehe, throw the PSA in there that way.... sort of.
Another way to make things more interesting, instead of clicks shrinking down the food, perhaps clicks "eat" the food? And I would like to see tacos, PLEASE! :)
Good START, but definitely needs more to get all my five...
I'm going to be blunt. This is a boring, tired idea for a game. The visuals were well done, though not interesting. The sound was low quality and repetitive. Really though, there's just no need to make a game like this. There were plenty made in the early 90's. I mean, some kind of upgrade system, maybe some firing of weapons from below to destroy the evil slowly descending food, or at least some animations of buildings crumbling when hit by a vengeful hot dog... something, anything, could have made this a decent game. But as it is, I'd rather throw rocks at a puddle than play this for more than ten seconds. Nice try, and I can tell you put some effort into it, but this isn't fun by any definition of the word.
For a first game, its very good. I liked the background and while the gameplay was simple, the difficulty scaled up well and therefore pretty fun. I just wished that the game would not finished once you take a hit, some damage on the buildings coupled with a healthbar or damage indicator would be nice.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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