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rated 4.36 / 5 stars
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Adventure - Other

Credits & Info

Jul 5, 2010 | 3:32 PM EDT

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Traveler 5 Points Enter a portal.
Excavator 10 Points Collect at least 6 artifacts.
Repeat Visitor 10 Points Make at least 10 visits to Looming.
Archaeologist 25 Points Collect at least 18 artifacts.
Binary Abacist 50 Points Collect all of the tally beads.
Lithocryptologist 50 Points Collect all of the diagram pieces.
Lorem Archivist 50 Points Collect all of the Lorem tablets.
Priest of Science 50 Points Collect all of the Path rings.
Seecha Expert 50 Points Collect all of the Seecha rods.
Xenopaleontologist 50 Points Collect all of the Oarbor bones.
Perceptive Explorer Secret Medal: Unlock this medal to view its details!
Confidant Secret Medal: Unlock this medal to view its details!

Author Comments

This game is about two lovers named January and September.
No, wait; it's about a group of people who don't believe in the sky.
No, it's about a pantheon of scientific disciplines.
Or maybe it's about an ancient beast who knew exactly when it was going to die, and how.

It's about a place. A place called Looming.



Rated 5 / 5 stars


All the people who give this game 0s
do not have an attention span of more
than 10 seconds.

I have been waiting for a game like this
for a loong time! I love how you laid out
the clues, i just got all the pieces and im
on the last 3 portals. The game has a
creepy and dark feel to it that i really enjoy,
and i love the mono-color scheme you used.
The graphics remind me of old games i
used to play when i was a little kid. They are
amazing how you put them together.

I still am stumped about alot of the clues you
have laid out, but you put them in such
an amazing way.

Dont listen to the other people, if they
just took a few minutes to explore this
game they would be amazed. The only thing
i dont like about this game is that there is no
map, and making that this is a big open area,
a map would have been verry nice.

Awesome game, cant wait for more!

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Rated 4 / 5 stars

Good game, but inventory navigation is touchy.

This is a very nice exploration game, and I have enjoyed exploring Looming so far.
However, I do have one small issue: inventory navigation.
I had a hard time trying to find a possible explanation for why I couldn't highlight items other than the one in the top-left corner of my inventory and why the arrow keys didn't seem to work. Heck, it was hard to even find another person who had similar problems.
While I am not sure if it is a hardware issue, I would think that there might be an issue with the programming when the arrow keys work normally for walking around yet need to be hit with such force as to possibly damage the keyboard/laptop in order to make the inventory cursor move once or twice.
If you could please look into this, I would greatly appreciate it.

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Rated 5 / 5 stars


I got the 7th Path Circle filled. PM me if you want to know how. By the way, this game is a matsterpiece of pixel animation. It definitely makes you use your head.

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Rated 5 / 5 stars

I love this game!!

This game reminds me of the Myst series, and just reading through the notes, Looming was made with Myst in mind. A good job, took me a few hours to find everything the first time through. A worthy game in my eyes.


Rated 5 / 5 stars

This game takes a step in the OTHER direction

I gave it a couple minutes and was fed up with running around aimlessly. However I could not bring myself to stop playing, and ended up being late to class. I decided not to write a review until earning all medals. I'm glad I did, the final medal ended up being exactly what I wanted out of this experience.

I give the graphics 10/10, the 1 bit style was something completely fresh to me. Making something so vivid when voluntarily working with, what I'd imagine is the most restrictive way to create digital images, is truly a work of art.

I'm not too sure how to rate the game play, maybe 5/10. The game play was exceedingly dull but the missing bits of story kept me going. I can see why so many reviews are love/hate. Having a game completely driven by story leaves a lot of people out of your audience (but I'm sure you were aware of that from the get-go). When playing this game, you'll only go as far as your curiosity drives you to go. For some people that's not too far.
At least interaction with the environment was relatively simple. I don't see any replay value here at all, that is, once all medals have been earned. I suppose that searching for all of the portals counts as replaying, since using one makes you start over.

I loved the home brewed sounds. I give the audio 8/10. Having more sound effects, like varying foot steps, would help with immersion. Having more sounds is one of the only ways I can think of improving here. I'm not sure if I would have been able to the finish the game if not for the mood created by the droning wind and exotic sound effects.

What you have created was exceedingly engaging from start to finish. Newgrounds could really use more games like this.

The one issue or bug that I could never work around was the opening NewGrounds logo. If for any reason focus shifts from the game to any other program (This happens often on my PC) the game auto pauses and I can't un-pause it until I refresh the entire web page. Once the logo fades this is no longer an issue.

As for people looking for hints, most everything you need has a path leading to it.
When searching for all the hidden signposts, make sure that you start at the beginning. The first signpost is NOT hidden. A sound will play when you find them all, order does not matter.
You will need to interact with the search lights (or "stars", whatever you want to call them) more than once.
You need to study the complete diagram.
Make sure you've checked the map "end to end".

P.S.S. Typos are typos, and I make them. Deal with it.

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