Score:
rated 4.30 / 5 stars
Views:
427,849 Views
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Genre:
Adventure - Other
Tags:
pixel
collection
art
moody

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Credits & Info

Uploaded
Jul 5, 2010 | 3:32 PM EDT
File Info
Game
1.9 mb
  • Daily 2nd Place July 6, 2010

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Medals

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Locked Medal Traveler 5 Points Enter a portal.
Locked Medal Excavator 10 Points Collect at least 6 artifacts.
Locked Medal Repeat Visitor 10 Points Make at least 10 visits to Looming.
Locked Medal Archaeologist 25 Points Collect at least 18 artifacts.
Locked Medal Binary Abacist 50 Points Collect all of the tally beads.
Locked Medal Lithocryptologist 50 Points Collect all of the diagram pieces.
Locked Medal Lorem Archivist 50 Points Collect all of the Lorem tablets.
Locked Medal Priest of Science 50 Points Collect all of the Path rings.
Locked Medal Seecha Expert 50 Points Collect all of the Seecha rods.
Locked Medal Xenopaleontologist 50 Points Collect all of the Oarbor bones.
Secret Medal Secret Medal Unlock this medal to view its details!
Secret Medal Secret Medal Unlock this medal to view its details!

Author Comments

This game is about two lovers named January and September.
No, wait; it's about a group of people who don't believe in the sky.
No, it's about a pantheon of scientific disciplines.
Or maybe it's about an ancient beast who knew exactly when it was going to die, and how.

It's about a place. A place called Looming.

Reviews


sixflabsixflab

Rated 5 / 5 stars May 18, 2011

Quite the Experience

This game satisfies my exploration urges rather nicely. I love the super-retro graphics that callback to things like old Mac games. I had to laugh when I saw open featureless plane and thought of old DOS games. There's a really great sense of atmosphere, and there's a cool sense of.. I guess I'd say a morbid but positive mythology. I have to say, I feel like a Seecha, utterly unable to look upwards and see the sky that September describes as so beautiful. I'm wondering, is this all a reference to a land of older computer games that now lies barren?

I've seen some good criticisms in here. I don't necessarily agree with them, but my tastes a bit peculiar. My one major criticism is that I wish the main character's animations had more... well... character to them. Perhaps it's an aesthetic choice, but I think your games generally suffer for lack of animation. More than anything else, I want to know more about the Oarboar and how his bones get scattered all over the place. Maybe that's for another time.


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lecricdecoeurslecricdecoeurs

Rated 5 / 5 stars May 5, 2011

Eerily Compelling

What makes this game chilling is the mystery surrounding it. It explores a realm that is oftentimes more terrifying than any monster or dark room; downfall and destruction. Each relic you discover uncovers more and more of a tale about the rise and fall of civilizations. The theme to watch for is knowledge, and its purpose and role for the parties involved (including your own character). Enjoy.


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NuuttiNuutti

Rated 5 / 5 stars May 5, 2011

I just couldn't leave it incomplete.

Looming was so compelling that what I first thought to be a quick overview on what this game is all about turned out to be a experience I seriously doubt I will never forget.

I was about to give the game 9 stars for all the frustration it gave me at the beginning and for all the useless walking I did while searching the clues and bits of information.
Soon though I realized that my mind was set for more modern time straightforward shoot-before-asking kind of games. Smiling at myself I decided to give it 10/10

Beautiful, compelling and most of all a challenging game!


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lobokamilobokami

Rated 5 / 5 stars April 23, 2011

Outstanding

Truly an excellent piece of work, both as a game and as art. I enjoyed it from start to finish. Mr. Weir is quite a talented individual, and this game is a testament to that talent.


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ArgentaArgenta

Rated 5 / 5 stars April 21, 2011

Art for art's sake

Looming is an example of art in its purest form. Everything, from the graphic style to the music was artistic and beautifully rendered. I've heard people complaining about the difficulty of the game, about the graphics, the music, etc. I disagree fully. I loved the understated style in the graphics, music, playstyle, and overall feel of the game. The minimalist style really accentuates the desolate feel of the world of Looming. The letters to January (beautiful and bitter-sweet. The writing style is so true to what love means, it nearly made me weep) just reminded the player how alone he/she was.

Please don't think that I've forgotten the story. While the style, play, and feel of the game were excellent, the story is what makes it amazing. I remember finding my first artifact, confused, fully aware that I was jumping into the middle of a very complex story, even a little frustrated by the daunting task of deciphering these clues. As I played, however, I became immersed in the story, drawn into the world, each clue exciting me, answering a question, asking yet more, and driving me to find the next answer. The story, in its entirity, is excellent. A brilliantly spiritual, logical, supernatural story, woven into a beautiful game.

This is the feeling many artists attempt, whether they are authors, painters, musicians, or game designers. The minimalist, intriguing, even frightening mood is something I know I have attempted, but I rarely see it so well accomplished.

I'll stop gushing now, but I was incredibly impressed. 5/5 rating, 10/10 stars.


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