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rated 4.44 / 5 stars
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Action - Platformer - Other

Credits & Info

Jul 3, 2010 | 2:03 PM EDT
  • Weekly Users' Choice July 7, 2010
  • Review Crew Pick July 7, 2010
  • Daily Feature July 4, 2010

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Author Comments

Help Pete find his way through his mysterious and subconscious world!
UPDATE 3/11/12: Click on the Twitter and Facebook links to find out more about my upcoming iPad game!
UPDATE 7/7/10: Thanks to all for the review crew pick and users choice. I'm very very thankful :)
UPDATE 7/5/10: Thank you Tom for the Front Page :)
UPDATE 7/4/10: How wonderful. Daily feature. Thank you Newgrounds.... You really do make me smile.
UPDATE 7/3/10: Thanks for all the great reviews and ratings. Thank you Newgrounds!

CONTROLS: Use Arrow keys to move and mouse click to talk!

COMMENTS: Wow! After a year of work, I have finally released this thing. It's been exciting to make, and I hope you guys enjoy it :)

MUSIC: /audio/listen/345428

Download if you like.



Rated 5 / 5 stars


i loved nevermore and this game is even better =D
just have a question, why do u write wrong? xD


Rated 4.5 / 5 stars


Well done sir. Well done.


Rated 4 / 5 stars

Deep! :)

I love games like this, Although I managed to get to the giant worm, but keep forgetting how to get past the inflated little dude in the tube next to the meadows. :/


Rated 5 / 5 stars


Beautiful, beautiful game. Graphics are amazing, music as well, feels responsive, story felt like a dream, and the bendy flowers are great! I enjoyed it very much, and the time you spent on this game was well spent. NOW GET BACK TO IT! :)


Rated 5 / 5 stars

A lot of meaning

Whether you intended it or not, just about everything in the game could probably be a metaphor for something. Each character, place, and even action have some deeper meanings hidden somewhere. [I can't describe them myself; I'm just not an expert at symbolism.]

But, here's what I take from the whole thing. For whatever reason, you *are* in a coma, so that means everything that happens in the game occurs in a dream. Part of you wants to remain in the dream - represented by that one kid's mother. Another part - represented by your bird friend - wants you to wake up: to escape the dream and face reality, face the truth. And ironically, it has to lie to you, because sometimes, you just can't handle the truth, whatever that may be.

You never learn why you were in a coma, and why part of you would rather stay that way, comforted by the dream. But the point is still that you can't escape from the truth forever, and that it's far better to seek it yourself.

Anyway, good game. Simple, yes, but thought-provoking.

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