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Every day the same dream

rated 4.43 / 5 stars
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Credits & Info

Jun 29, 2010 | 1:33 PM EDT

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 4 / 5 stars

Rather cool, albeit in a typical artsy game way

Its a bit annoying to have to walk so much but rather cool

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Rated 5 / 5 stars

Thank you for making me realize....

just how lucky I am to have a crazy life.


Rated 0 / 5 stars


i dont get it "3 more steps and u will b a new person" wtf


Rated 5 / 5 stars

Great game!

I played it and i loved it!
I agree with comment below!

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Rated 4 / 5 stars

has a correct and incorrect interpretation

The first and obvious ethical flaw in the guy's life is that he is a slave. But to just completely reverse this and say it promotes a hyper-artistic life-style is also an ethical flaw. Doing the same thing every day and doing random things every day are both equally meaningless. It's like saying 11 divided by 0 = positive infinity rather than negative infinity, when in reality it just indicates a flaw in mathematics and language.

The glimpse of ethics comes in at the end. It gives the impression that the person has re-lived the same life many thousands of times only to become wiser. With the absence of a wife, and the absence of crowded traffic and elevators, we can assume a lot about his stance on the significance of human attachment. For instance: in this wiser version of his life he moved away from the big city because he thinks it's parasitic. He chooses not to have a wife because he finds that it's impossible to find one that is both compatible with him and wise. The scarce population represents the rarity of a wise and ethical person who is capable of understanding the means to achieve social stability.

It's possible to also make a version of this game where instead of being a drone, the person is overly emotional and deluded to the point of being ultra-egotistical. The duality works both ways and in both instances stresses the inefficiency in the way of life surrounding a society that is capable of producing poverty.

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