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Credits & Info

Jun 29, 2010 | 1:33 PM EDT
  • Daily Feature June 30, 2010

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 4.5 / 5 stars

very good

it was a challenging game untill i realized that to beat such a clever game you must try clever things. It was a good game and the elevator lady is what to me helped me get through it with her descreat hints on how many more things to try to beat it

People find this review helpful!


Rated 4 / 5 stars

Liked but...

It was very boring after a while, maybe have him walk faster. I was interested in seeing what the elevator lady was gonna say but I got "2 steps and I'll..." twice so I stopped after that.


Rated 5 / 5 stars

Excellent Design, Intriguing Story

I've played this game before. This game offers a huge statement against the monotony of every-day life. The concept itself is amazing; the execution is close to perfect.


Rated 5 / 5 stars

;) good times

really enjoyed this, great concept, dont now if it had sound as my soundcard is busted on this computer but I enjoyed it still either way. I highly reccomend!


Rated 5 / 5 stars


I thought this was well-made, with a really interesting concept. I liked helping "myself" to change, for better or for worse.

Anyone who is having a hard time beating the game, just think outside the box. You don't have to do what you think you have to do.