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Every day the same dream

rated 4.43 / 5 stars
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Credits & Info

Jun 29, 2010 | 1:33 PM EDT

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 4 / 5 stars

Interesting, to say the least, though I can certainly see why this art game seems to get more scorn, mocking and parody than any other on this site... the deliberately repetitive gameplay and dull graphics.

While I like the overall message of your game, that is, the importance of seeing things beyond the routine of work, home, bed, the suicide theme makes me question what, exactly, you advocate.

I suppose I have to see the suicide as symbolic, rather than literal. The worker destroys his old self in order to discover his new self... really, not that complicated, now that I think about it.

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Rated 4 / 5 stars

AMAZING although i went through like 16 normal days before i knew i could go left I also really wish that there could be more the second time i played it was like 5 mins but other then that I loved it


Rated 5 / 5 stars

Wow. That was amazing. I finally beat the game and it really made me think on some things...

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Rated 5 / 5 stars

Wow, i love it. Really deep, took me a while to figure out how to finish, but nonetheless amazing.
Makes me think about how we are so used to live in the same repetitive routine, and how we never get to experience new things. Gives u a lot to think about

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Rated 5 / 5 stars

This is fucking amazing. I lived through several days with no knowledge of what to do. About my fifth day, I finally figured out I could go left instead of right and talked to the hobo. He brought me to the graveyard. Then, I did another normal day. Only when I got to the workplace, the chart was further along. I literally jumped at the sight of a red line all because of how this made me feel while I was playing.

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