"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.
Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).
Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"
Edit: there was a misattribution in the original entry, thank you Tom for fixing it.